Total War: WARHAMMER III

Total War: WARHAMMER III

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Hide (Forest) - For Flyers!
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Tags: mod
File Size
Posted
Updated
105.985 KB
23 Jun, 2024 @ 4:05am
18 Jun @ 4:44am
10 Change Notes ( view )

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Hide (Forest) - For Flyers!

Description
This is a minor Mod that allows units of small flying creatures to hide in forests when not flying. Does Not Include larger flying creatures or characters.

Full Description:
When TWWH3 was announced to have the ability for flying units to land; I immediately imagined units of bats and harpies hiding in forests only to burst forth when the time was right. This was not present in the game at launch, so I thought I'd try to mod it in.

This is achieved by adding a special ability to the desired unit (called: "Hide (forest) for Flyers") that grants a unit Stalk while not flying, and within a Forest.

Units Affected:
Fell Bats
Cave Bats
Harpies
Chaos Furies (all types)
Terradon Riders
Carrion
Great Hawks
Onyx Crowmen
Great Eagles
Giant Hawks (Summoned unit)
Forest Dragons
Blood Vultures (as of 6.0)

IMPORTANT NOTE:
If a unit with this ability starts a battle with Flying toggled off, and within a Forest, it will not appear hidden at the beginning of the battle. Moving the unit, even very slightly, will fix this, and this Ability should then start to function within a second or two.

FAQ:
Q: Will this unbalance the game?
A: Probably not. I restricted it to small units (with the exception of the Forest Dragon), most of which are not particularly powerful atm. I also limited it to units, and no characters.

Q: What about all the other Flying Units?
A: I am working on an expanded version of this mod with any Fliers around Horse Sized added in, as well as character mounts. No promises on balance for that one.

Q: I landed them in a forest during deployment, and they are NOT hiding!
A: This is a known issue; see above. The game wont check to see if they are in a forest until after they've moved. So if you deploy a flying unit in a forest, with Fly toggled off, make sure to move them slightly at then beginning of the battle. The hide should kick after a second or two.

Q - Will this mod change?
A - Only to be updated when new small flying units are added, of if I find a bug.

Credits:
Special Thanks to "Da Modding Den" discord channel & to the user "Cryswar" who's Steam Guides have been invaluable.
26 Comments
Pendix  [author] 27 Mar @ 8:27pm 
Turns out that was the problem. Thankyou to CA for the fix. It seems to be in working order now.
Marenna 26 Mar @ 4:27am 
We've heard reports that using uppercase letters inside Pack files is causing crashes.
Pendix  [author] 26 Mar @ 3:06am 
hmm, that's weird. I'm having the same problem on my end. I think I might need to wait for the RPFM to be updated for this patch before I can get it compatible again, as I can't see any reason it should cause these problems.
Flying dUCK 26 Mar @ 2:40am 
Hello, sir. Thank you for the quick update, but It still crashing while loading screen. I'm trying to re-install many time. Please check one more time, sir. I'm always thank you.
Pendix  [author] 1 Jan @ 3:40am 
Updated for 6.0. Blood Vultures now included.
Matthew39 26 Dec, 2024 @ 8:34am 
Thank you for your work!

Even though the mod still works, maybe update it to include the new Blood Vultures unit for Ogres?
Pendix  [author] 12 Dec, 2024 @ 3:07am 
@God Emperor D:
None that I know of, I'm afraid. There are maybe more experienced modders who may know how to do that, but I do not.
God Emperor D 8 Dec, 2024 @ 7:50am 
Is there a way to make flying units count as ground units when using this?
I really want to do a total taradon army with Tiktaqto, but if you don't have any ground units you just fly away.
Admiral Spyre 9 Nov, 2024 @ 5:27am 
ok, thanks. Life is always priority number one. Take care
Pendix  [author] 30 Oct, 2024 @ 4:46pm 
I've been planning on a more expansive version that includes larger units. However life has been getting in the way, so I cant make any promises of when.