Total War: WARHAMMER III

Total War: WARHAMMER III

Hide (Forest) - For Flyers!
26 Comments
Pendix  [author] 27 Mar @ 8:27pm 
Turns out that was the problem. Thankyou to CA for the fix. It seems to be in working order now.
Marenna 26 Mar @ 4:27am 
We've heard reports that using uppercase letters inside Pack files is causing crashes.
Pendix  [author] 26 Mar @ 3:06am 
hmm, that's weird. I'm having the same problem on my end. I think I might need to wait for the RPFM to be updated for this patch before I can get it compatible again, as I can't see any reason it should cause these problems.
Flying dUCK 26 Mar @ 2:40am 
Hello, sir. Thank you for the quick update, but It still crashing while loading screen. I'm trying to re-install many time. Please check one more time, sir. I'm always thank you.
Pendix  [author] 1 Jan @ 3:40am 
Updated for 6.0. Blood Vultures now included.
Matthew39 26 Dec, 2024 @ 8:34am 
Thank you for your work!

Even though the mod still works, maybe update it to include the new Blood Vultures unit for Ogres?
Pendix  [author] 12 Dec, 2024 @ 3:07am 
@God Emperor D:
None that I know of, I'm afraid. There are maybe more experienced modders who may know how to do that, but I do not.
God Emperor D 8 Dec, 2024 @ 7:50am 
Is there a way to make flying units count as ground units when using this?
I really want to do a total taradon army with Tiktaqto, but if you don't have any ground units you just fly away.
Admiral Spyre 9 Nov, 2024 @ 5:27am 
ok, thanks. Life is always priority number one. Take care
Pendix  [author] 30 Oct, 2024 @ 4:46pm 
I've been planning on a more expansive version that includes larger units. However life has been getting in the way, so I cant make any promises of when.
Admiral Spyre 25 Oct, 2024 @ 3:20pm 
Any Chance Pegasus-knights will be included?
shinator 15 Sep, 2024 @ 2:13pm 
Thanks for the mod, imo this should've been in the game from the start.
Pendix  [author] 14 Jul, 2024 @ 4:22pm 
@Samownis That's a can of worms I'm not going to be opening I'm afraid. It would be a very open ended task (how many such mods are there?), and I'd be wary of creating mod conflict issues.
Samownis 14 Jul, 2024 @ 7:39am 
Any chance of including modded units like crows and ravens?
Pendix  [author] 13 Jul, 2024 @ 3:37am 
Updated to include Great Eagles and the hawks summoned by the Kettle's Call ability of empire Amber Wizards.
RatboyW 27 Jun, 2024 @ 10:43am 
Before anyone asks, yes this appears to be perfectly compatible with SFO. Just adds this ability to their list, doesn't override anything
Bedge 26 Jun, 2024 @ 5:41am 
Good choice with the units affected. For example it wouldn't make sense if a Phoenix could hide in a forest.
Admiral Spyre 25 Jun, 2024 @ 8:44am 
thank you very much! A long awaited dream has finally come true. You are a legend
Orkimedes 24 Jun, 2024 @ 8:14am 
may i request ripperdactyls, or would that be too OP?
TyM 24 Jun, 2024 @ 5:26am 
I feel like all Wood Elf flying units should be able to do this, just as a general rule, and regardless of their size. It's kinda their shtick.
Rincewind322 23 Jun, 2024 @ 7:38pm 
Very cool
Blood 23 Jun, 2024 @ 6:34pm 
Should be in base game tbh
Pendix  [author] 23 Jun, 2024 @ 2:59pm 
@Autumnchain - That was the first thing I tried. It just did not work, no idea why. Compatibility with other Mods would be nice, but my priority (with my limited modding time) will be the version that includes larger creatures.
Dragonofelder 23 Jun, 2024 @ 10:35am 
Fucking A. I would like to request Vargwulfs, or Wood Elf flying cav.
Autumnchain 23 Jun, 2024 @ 7:29am 
Why not make them gain the Hide (Forest) attribute when landed instead? What about making this compatible with some faction mods like OvN and Southern Realms?
vicsrealms 23 Jun, 2024 @ 5:24am 
Ooh, that would be a nasty surprise. Great idea.