RimWorld

RimWorld

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Replimat Meals
   
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Mod, 1.5, 1.6
File Size
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802.216 KB
24 Jun, 2024 @ 12:18am
13 Jun @ 4:46pm
2 Change Notes ( view )

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Replimat Meals

In 1 collection by sumghai
Lethe: Lost Technologies of the United Colonial Federation
3 items
Description
Replimat Meals is an optional add-on for the Replimat mod, providing a selection of Old Earth meal recipes for your food replicators.





  • These meals are only available from Replimat Terminals; they cannot be made at any cooking stove or other food production workbench
  • In this mod, simple meals provide 0.5 nutrition, fine meals 0.8 nutrition, and lavish meals 1.0 nutrition (with a few exceptions)
  • Each meal has different mass based on real-life portions sizes, which affects the amount of feedstock required from the Replimat system


  • English
  • Japanese
  • Korean
  • Russian
  • Simplified Chinese
  • Traditional Chinese
  • Ukrainian
If you wish to translate this mod to your own language, please make a pull request on GitHub.


  • Savegame compatible
  • Ideology DLC: All meals are tagged appropriately for dietary precepts (see infographic)


  • none





This mod is licensed under Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)[www.creativecommons.org], which in layman's terms means:
  • You are permitted to use, copy, redistribute my work as-is
  • You may remix your own derivatives (new or alternative textures, defs, plugin code), and release them under your own name
  • You must credit sumghai (author) when publishing your derivatives in the download and forum posts


38 Comments
ParaNautic 13 Jun @ 8:19pm 
Looking forward to it.
sumghai  [author] 13 Jun @ 7:01pm 
@ParaNautic - I specifically chose to make this meal mod focus on cuisines of Old Earth; you'll see why when I get around to making the main Lethe mod that ties into the existing Replimat and MedPod mods.
ParaNautic 13 Jun @ 6:14pm 
sweet, looking forward to any new meals inspired by the dlc, It dose seem like this mod is only IRL meals, I would love to see custom meals made from plants and animals of rimworld.
sumghai  [author] 13 Jun @ 6:04pm 
@ParaNautic - Improved military rations will be the focus of a different (but related) mod.
ParaNautic 13 Jun @ 5:51pm 
sweet, any chance of seeing upgraded military rations in this 1.6 life cycle?
sumghai  [author] 13 Jun @ 4:56pm 
Updated to 1.0.1 - See the Change Notes for details

If you encounter any issues, please follow the troubleshooting guide [gist.github.com], then submit bug reports and feature requests in English only to the main Replimat mod repo on Github [github.com].

Any HugsLibs log must be generated from new savegames with no more than 5 mods; this includes removing all DLCs unrelated to the issue.
sumghai  [author] 29 Sep, 2024 @ 10:19pm 
@ShinUon - This page is for the Replimat Meals optional add-on / submod.

If you have feedback/suggestions regarding the main Replimat mod itself, please post it on the main Replimat mod page.
ShinUon 29 Sep, 2024 @ 2:32pm 
@sumghai Regarding batch replicating regular meals, I think if there was a way to force colonists to eat from the replimat terminal, that would address the use case.

Sometimes you want to top your colonist off (with their regular fine meal) instead of waiting for their hunger to fall below 25%.
sumghai  [author] 7 Sep, 2024 @ 11:42am 
@The Seraph of Tomorrow - This question is more suited for the main Replimat mod page.

If your item's XML def has the ingestible/foodType set to Meal, and has a preferability set to MealSimple or above, then the Replimat mod will automatically recognise it as a meal option.

Drugs and non-food consumable like blood packs aren't supported.
8 7 Sep, 2024 @ 12:58am 
CUBA #1 :mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury: