RimWorld

RimWorld

Replimat Meals
38 Comments
ParaNautic 13 Jun @ 8:19pm 
Looking forward to it.
sumghai  [author] 13 Jun @ 7:01pm 
@ParaNautic - I specifically chose to make this meal mod focus on cuisines of Old Earth; you'll see why when I get around to making the main Lethe mod that ties into the existing Replimat and MedPod mods.
ParaNautic 13 Jun @ 6:14pm 
sweet, looking forward to any new meals inspired by the dlc, It dose seem like this mod is only IRL meals, I would love to see custom meals made from plants and animals of rimworld.
sumghai  [author] 13 Jun @ 6:04pm 
@ParaNautic - Improved military rations will be the focus of a different (but related) mod.
ParaNautic 13 Jun @ 5:51pm 
sweet, any chance of seeing upgraded military rations in this 1.6 life cycle?
sumghai  [author] 13 Jun @ 4:56pm 
Updated to 1.0.1 - See the Change Notes for details

If you encounter any issues, please follow the troubleshooting guide [gist.github.com], then submit bug reports and feature requests in English only to the main Replimat mod repo on Github [github.com].

Any HugsLibs log must be generated from new savegames with no more than 5 mods; this includes removing all DLCs unrelated to the issue.
sumghai  [author] 29 Sep, 2024 @ 10:19pm 
@ShinUon - This page is for the Replimat Meals optional add-on / submod.

If you have feedback/suggestions regarding the main Replimat mod itself, please post it on the main Replimat mod page.
ShinUon 29 Sep, 2024 @ 2:32pm 
@sumghai Regarding batch replicating regular meals, I think if there was a way to force colonists to eat from the replimat terminal, that would address the use case.

Sometimes you want to top your colonist off (with their regular fine meal) instead of waiting for their hunger to fall below 25%.
sumghai  [author] 7 Sep, 2024 @ 11:42am 
@The Seraph of Tomorrow - This question is more suited for the main Replimat mod page.

If your item's XML def has the ingestible/foodType set to Meal, and has a preferability set to MealSimple or above, then the Replimat mod will automatically recognise it as a meal option.

Drugs and non-food consumable like blood packs aren't supported.
8 7 Sep, 2024 @ 12:58am 
CUBA #1 :mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury:
The Seraph of Tomorrow 7 Sep, 2024 @ 12:27am 
Sorry if this sounds like a dumb question,

Is there a guide I can look at to adding new food items to the Replimat? I often play With the Hellsing Arms Ultimate mod and am looking to add blood punches to the list for my own game. More or less turning the machine into a blood processor for vampires. <(;..;<)
sumghai  [author] 27 Aug, 2024 @ 11:01pm 
@Kunai - The main Replimat mod itself already "skips the boring part behind cooking" by allowing colonists to directly replicate a randomly-selected meal from their allowed food policies, without having to manage meal stacks.

I don't see how increasing the replication cost would "balance" it out, nor do I see why something like it should be added to the mod options.

Finally, this workshop page is specifically for the Replimat Meals sub-module, so anything to do with the main Replimat mod should be commented on that workshop page instead.
Kunai 27 Aug, 2024 @ 7:15pm 
Mostly for roleplay purposes of skipping the boring part behind cooking, really. Though it's understandable if not. I think the only way you could balance that is by making it cost 2-5x the normal amount of resources to generate them that way. Or, make it be appended to the mod options so if one wishes to cheese, it's 'on them' and not by the mod's design.
sumghai  [author] 24 Aug, 2024 @ 1:59pm 
@Kunai - I've had various requests over the years for the ability to batch replicate specific meal types other than the Packaged Survival Meals, but I've always struggled to understand why it would be necessary to do so.

- Packaged Survival Meals do not spoil when not refrigerated, and are better for long-term storage than nearly all other meal types, so it it makes sense they can be batch-replicated.

- If players are wanting to stock up on lavish meals to sell to traders, or to boost mood by instructing pawns to eat specific stockpiled meals at specific times, then I'd say the fact that Replimat doesn't allow fine or lavish meals to be batch-replicated is intentional, as it prevents this kind of cheesing behavior.

Also, one does not "extract" or "print" meals from Replimats - meals are replicated.
Kunai 24 Aug, 2024 @ 11:35am 
A way to let us extract a specific one like we do to Package Survival Meal would be rad.
sumghai  [author] 23 Aug, 2024 @ 10:36pm 
@CMaia - Yes, this mod just adds more meal options to Replimat, albeit with flavor text and variation on how much nutrient feedstock is used for each meal.

You will still have a chance to replicate vanilla RimWorld Simple/Fine/Lavish meals, unless you explicitly disallow those meals in RimWorld's built-in food policy restrictions for each of your pawns.
CMaia 23 Aug, 2024 @ 9:57pm 
So this don't override the meal pool, right? It just add more meals
Moby-G 19 Aug, 2024 @ 3:49am 
Thank you for all the hard work you put into this, I can't describe how much I love this mod, just watching my pawns eat brings me such a great deal of enjoyment. Thanks to creative modders like you in the community I can continue to play this game. The textures of these dishes are unbelievably beautiful, thank you sooooo much !!! :steamthumbsup:
sumghai  [author] 30 Jun, 2024 @ 11:25am 
@Velvet - My criteria for simple meals here is whether something is considered a quick snack or street/takeaway food, rather than RimWorld's definition of "meals cooked with one man ingredient".
Velvet 30 Jun, 2024 @ 10:55am 
Really great art assets, and I appreciate that the mod isn't just 100% "common foods Americans eat" but has some cultural variety.

Specifically, since simple meals lack a mood buff in vanilla and are thus eaten purely for sustenance, I think things that are often considered 'comfort foods' like pizza or poutine feel out of place in the category, as do desserts. Dessert is pretty much defined as being an "extra" that people eat specifically for the enjoyment of it. Even something as incredibly simple to make as shaved ice like kakigori doesn't really fit as a simple meal because desserts should give mood buffs.

But I also understand it gets very arguable and that even going by the logic of keeping things that "should" give mood buffs out of simple meals is going to result in a lot of different opinions, so I'm not exactly complaining either, just putting my two cents out there.
Zyszhao 30 Jun, 2024 @ 6:22am 
So the liquid in Dumpling texture is soy sauce or vinegar?:steamhappy:
spartandued 26 Jun, 2024 @ 7:04pm 
Awesome mod dude. But Capt. Jean-Luc Picard would be disappointed to see his "Earl Grey Tea, hot" was missing. Lol. JK, good job brother.
The Rockfall 26 Jun, 2024 @ 1:52pm 
Probably won't use it cause I love the cooking part of the game but HOLY SHIT this is incredibly well made, I just had to come here and comment on how good and vanilla these graphics are
Smiley Face Killer 26 Jun, 2024 @ 2:01am 
Hell yea, saw that Chaffle meal (chicken + waffle, it's what I call it) and immediately subbed
sumghai  [author] 25 Jun, 2024 @ 11:12pm 
@WhereAmI - "I feel as if I've been standing my entire life and I just sat down.".
WhereAmI 25 Jun, 2024 @ 7:43pm 
Where's the option for 500 cigarettes
Halcyon 25 Jun, 2024 @ 8:28am 
honestly, this would work really well as an RNG retexture to vanilla meals
Ashen 25 Jun, 2024 @ 6:14am 
amazing mod 10/10, never have i had so much fun just watching what my pawns are eating
ProfileName 25 Jun, 2024 @ 5:34am 
And now, to learn what ANY of these foods are.
This'll be a very immersive mod. Wonder what my colonists will enjoy today.
sumghai  [author] 24 Jun, 2024 @ 11:43pm 
@hotmailcompany52 - I did include a pool of gravy just between the roast beef, potatoes and carrots ;)

I'm definitely open to more meal ideas, but preferably those corresponding to real-life Old Earth cuisine. Cannibals should just eat regular RimWorld meals that have human meat automatically added as an ingredient by Replimats.

@ParaNautic - I've been thinking about better survival meals too, but that's probably outside the scope of this mod, which is focused on Old Earth cuisine. I'll probably add spacer-tech military rations to Project Lethe instead.
ParaNautic 24 Jun, 2024 @ 6:08pm 
I would like to have the option to make higher grade rations, maybe we already have a simple one, but a fine and lavish would be cool. Find it strange that in rimworld vanilla we do not have high tech military rations.
ansonh92 24 Jun, 2024 @ 3:35pm 
Oh god, now I am hungry just by reading these names
tipofthemorning 24 Jun, 2024 @ 2:29pm 
oh man, these look so good! wish I could make them
whenwrašk 24 Jun, 2024 @ 11:32am 
@hotmailcompany52 now i'm just trying to think of examples of meals that are specifically related to cannibals that aren't just "Strange Meat Pie" from Fallout or "Greg" from The Forest. Actually, nevermind, those would be brilliant.
Shadowsong 24 Jun, 2024 @ 7:48am 
Thanks a lot for making the mod even more interesting !
hotmailcompany52 24 Jun, 2024 @ 5:41am 
:O a sunday roast isn't a sunday roast without gravy ;P

Jokes aside congrats on releasing this :) Can't wait to give this a go in my next playthrough

Also I feel like we need some veggie options so I'll have a little think if you're up for adding a few more meals. (I also wonder if there could be a custom meal or two for cannibals?)
sumghai  [author] 24 Jun, 2024 @ 1:51am 
@MogsPOV - Meal selection and preference is handled completely by the main Replimat mod itself.

This submod just adds meal choices primarily for immersion/storytelling purposes.
MogsPOV 24 Jun, 2024 @ 1:37am 
so does a pawn pick a meal on how hungry they are? is it random? some more detail on how this would be nice