Victoria 3

Victoria 3

513 ratings
1.9.3 Unofficial Hotfix Mod
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1.072 MB
24 Jun, 2024 @ 7:51pm
27 Jun @ 10:19am
101 Change Notes ( view )

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1.9.3 Unofficial Hotfix Mod

In 1 collection by Ferrous
Ferrous's Tweaks & Whatnot [1.9.2~1.9.6]
43 items
Description
Compatible with 1.9.3~1.9.6. UHM fixes bugs, that's all it does.
Can be installed mid-game.
Compatible with VTM and KAI, load both beneath this mod.
Affects everyone, AIs included.
Works for all languages
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Bugs Fixed
(items crossed out means it has been fixed officially and removed from UHM)
(Items 1~52 has been officially fixed and their records moved to changelogs)
53)1.8.0 Bug: Earning recognition via high sol is not properly localized
54)1.7.4 Bug: AI's "get out of serfdom into commercialized agriculture" is checking for movements' support for collectivized agriculture
55)1.0.6 Bug: "No Home Workshops" PM for subsistence farms (enabled under collectivized agriculture) has its productions incorrectly placed under "unscaled" instead of "workforce_scaled". In 1.8 this bug doesn't distort the market but does make the tooltip lie to the player.
56)1.8.0 Bug: Abdication/Resignation tooltip is bugged) (used to be the whole thing is)
57)1.8.0 Bug: Becoming a Bloc Leader does't auto-cancel old embassies that are no longer needed
58??)1.8.0 Bug: Insurrections (Revolutions and Secessions) doesn't get disbanded despite literal zero support
59)1.8.0 Bug: Insurrections events no longer fires
60)1.8.0 Bug: Pan-Nationalism erroneously blocks the formation of minority religious movements
61)1.8.4 Bug: Paradox tried to teach BIC to listen to British plantation dictate
62)1.7.0 Bug: Trade Centers erroneously doesn't employ Clerks when their owner is on Lv2/3 external trade principle
63??)1.8.3 Bug: The Keep Land Option for the Princely State Creation Events lists the wrong amount of Liberty Desire that would be generated in princely states
64)1.8.0 Bug: Opium War JEs are allowed to be completed in the wrong order (this can cause Qing to not fail it even though they should)
65??)1.8.0 Bug: The "Purveyor of Progress" BIC Railway JE has criteria different than that of what is said in the tooltips
66)1.8.0 Bug: possible null law from resignation (1.8.6 fixed the abdication version of this bug but forgot about resignation)
67)1.8.0 Bug: an oversight caused the AI to erroneously desire reducing the autonomy of charter companies
68??)1.8.0 Bug: communist movement incorrectly prefers states with high urbanization
69)1.8.0 Bug: communist movement spams errors (line 1444)
70)1.8.0 Bug: Null State possible for Deccan Riots
71)1.3 Bug: The first option of the "Spiraling Ascension" Nihilism event erroneously doesn't auto-pass the state atheism law (when that's the law being enacted)
72)1.0 Bug: The "Egalitarian Society" Objective can not be completed by nations that doesn't start with slavery
73)1.8.0 Bug: The "Hartal!" Event incorrectly targets the highest GDP "non hartal" state globally instead of just in India
74)1.9.0 Bug: Error Spam from transfer money treaty article (05_transfer_money.txt)

75)1.9.0 Bug: Trade Center GUI misplaced the export and local price for the export section (building_details_panel.gui)
76)1.9.0 Bug: AI erroneously is more likely to give away money when they are in deficit and in debt, and vice versa.(05_transfer_money.txt)


Uncertain Integration
The following bugs are probably fixed by the basegame and is thus removed, but if it is not I will re-add these back into UHM
58??)1.8.0 Bug: Insurrections (Revolutions and Secessions) doesn't get disbanded despite literal zero support
63??)1.8.3 Bug: The Keep Land Option for the Princely State Creation Events lists the wrong amount of Liberty Desire that would be generated in princely states
65??)1.8.0 Bug: The "Purveyor of Progress" BIC Railway JE has criteria different than that of what is said in the tooltips
68??)1.8.0 Bug: communist movement incorrectly prefers states with high urbanization

Known but Unfixed Basegame Bugs
(UHM did not cause these bugs, these are issues from the basegame, but are either not fixable or concerns balance)

1) None thus far, share your experience down below!

PSA
1.9.0 incorporated most of 1.8.6 UHM!

If there is anything else you’d like me to fix/add, comment below!
1,316 Comments
Mycelia 12 hours ago 
1.9.6 out
Einherjar 7 Jul @ 4:02am 
There is a bug since 1.6 where the Barracks don't refill properly, maybe you could integrate the fix?
Ferrous  [author] 6 Jul @ 6:05pm 
@MinagamiSakuya
should work still
Gaspote 6 Jul @ 8:45am 
@[Nr.2] Manfred von Richthofen
This bug is there since ever, I tried to mod it at some point and give up because no matter what I do, you can achieve anything with conscripts number. Basically if you half conscript number of csa it halve those of USA. Numbers are link somehow and the fact USA use national militia means most of US army is conscripts and csa too. Altough secession (and revolution in general) give a crazy conscript bonus so CSA is basically OP like you said, manpower and mobilization speed are buffed. Also even if you give an edge to USA, they won't push and just accept white peace as the game doesn't deal with "long war" and objective of CSA aren't considered as taking something from USA somehow, so they war balance is very favorable to CSA for white peace resolution.
MinagamiSakuya 5 Jul @ 9:37pm 
Is it possible to use in 1.96 beta?
I just tested it, and the way the kids immediately start a civil war, the US doesn't stand a chance. I just noticed that in my last game, only the CSA wins. I'm playing with Kuromi AI and Tech & Res, but those mods change the entire AI and not a specific country. I noticed this behavior in vanilla, too.
Ferrous  [author] 3 Jul @ 10:14am 
@[Nr.2] Manfred von Richthofen
That is interesting because back when i made the USA civil war mod the north still wins every time, are you sure its not your mod list that causes this
No, this bug has existed forever. The bug is as follows: When the US and CSA are in a civil war, the CSA always wins because the CSA's volunteer battalions always have full manpower, while the US doesn't. (The US is like any other country; recruits have to be recruited first.) I hope it's written clearly. Sorry for my English.
Ferrous  [author] 3 Jul @ 7:39am 
@[Nr.2] Manfred von Richthofen
That is interesting, is this new in 1.9?