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My gaming computer is completely unrepairable, so for now i can only do maintenance updates. I'm going to be building a new one that hopefully can run vic3 better so modding/testing is faster for me in the future.
on it
should work still
This bug is there since ever, I tried to mod it at some point and give up because no matter what I do, you can achieve anything with conscripts number. Basically if you half conscript number of csa it halve those of USA. Numbers are link somehow and the fact USA use national militia means most of US army is conscripts and csa too. Altough secession (and revolution in general) give a crazy conscript bonus so CSA is basically OP like you said, manpower and mobilization speed are buffed. Also even if you give an edge to USA, they won't push and just accept white peace as the game doesn't deal with "long war" and objective of CSA aren't considered as taking something from USA somehow, so they war balance is very favorable to CSA for white peace resolution.
That is interesting because back when i made the USA civil war mod the north still wins every time, are you sure its not your mod list that causes this
That is interesting, is this new in 1.9?
thank you
Done!
ah damn, you are right, ill fix this now
If you haven't found it already, I think I found the exact culprit of the Embassy Issue.
The "53)1.8.0 Bug: Earning recognition via high sol is not properly localized" means you're replacing 00_victoria_progress_bars.
This mod's copy of 00_victoria_progress_bars lacks, from the Vanilla file:
[quote]
if = {
limit = {
any_scope_treaty = {
any_scope_article = {
has_type = offer_embassy
target_country = root
}
}
}
add = {
desc = "offer_embassy"
value = {
every_scope_treaty = {
limit = {
any_scope_article = {
has_type = offer_embassy
target_country = root
}
}
add = 1
}
}
}
}
[/quote]
Oh i have some notes about this one back in 1.8
Unfortunate they didn't fix this
I'll give it a look after im done with the recognition thing
ill take a look at that, but i doubt i can help it
It sounds like a codeside failure to remove a modifier
though i might be able to whip up a workaround
ill finally have time to play the game during the weekend, ill look into the embassy issue
I assume playing as japan should let me run into the issue?
https://forum.paradoxplaza.com/forum/threads/wargoals-still-being-ignored-when-enforcing-as-part-of-make-protectorate-present-on-1-9-2-1-9-3.1807327/#post-30534956
I fix that by playing with CAT
If enough people point this out i might link that mod again
normally i would say just tell me the problem and i'd figure it out
but i'm a little more busy nowadays so ill add you on steam instead
This mod does not touch offer embassy!
What you have observed might be a bug introduced by 1.9.3 base game, tell me more about it and i might be able to fix it!
For instance, the effect that swaps 25% of pops to atheist after completing the State Atheism law is no longer listed in it's tooltip
The Better Politics Mod team documented it a while back
This doesn't sound like a fixable bug if it exists
But i'm very perplexed about it being a thing, that part of the game wasn't really touched in 1.9 or really even in 1.8
I believe they fixed romania so ill hold off on adding that
Tell me if 1.9.3 fixed the IG attraction, if not i'll implement the 0..001 workaround