RimWorld

RimWorld

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Alpha Implants
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Mod, 1.5, 1.6
File Size
Posted
Updated
2.120 MB
25 Jun, 2024 @ 3:14am
24 Jun @ 7:09am
7 Change Notes ( view )

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Alpha Implants

Description
[www.patreon.com]

Features

- Adds A LOT of very varied animal implants
- Compatible with ALL animals from ALL mods IF they use base game animal body parts (plus patches for our VE and Alpha mods)
- 4 tiers of implants: crude, prosthetic, bionic and archotech. Each level of implant can only be built on animals of a given bodysize. Crude above 0, prosthetic above 0.5, bionic above 1 and archotech above 2. And these levels are configurable via mod options!
- Implants that give melee attacks to animals scale depending on the original attacks of the animal, which is a problem other animal implants mods had, where adding a bionic leg to a rat basically turns it into a Thrumbo.
- Proper wackiness: make animals into half-living shamblers, make them bigger or smaller, give them abilities or ranged attacks. Make them draftable, or explode, or....

Content











Issues

If you have a bug, report it properly on the Bug Reports discussion. ANY bug report without a proper log will be ignored or outright deleted

I'M NOT KIDDING, I'LL DELETE ALL YOUR MESSAGES AND PEE ON YOUR PILLOW

Future plans

More things

FAQ

Q: Can I add it mid-playthrough to an existing save? Can I remove the mod?
A: You can add it whenever. You can't remove mods from a save and expect it not no be messed up.

Q: Does this need Biotech DLC, Alpha Animals / Biomes / etc
A: No

Q: Is it compatible with X animal implants mod?
A: It should

Q: Does this work with Combat Extended?
A: Compatibility with CE is handled on their end

Q: Reeee this is bloat! I like my things that add things to add less things to the thing!!!
A: Please ask your kindergarten teacher for permission before playing violent videogames like this one.

Changelog

v1.0: Release (25/6/24)
Full changelog on GitHub

Credits

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]


Popular Discussions View All (1)
30
10 Apr @ 5:53am
PINNED: Bug Reports
Sarg Bjornson
192 Comments
Hades the King 8 Jul @ 11:30pm 
Ngl I dont either, im just asking since a dog said animal bionics has compatability with it. I think it makes it so whenever you have a bionic installed on a pawn, those sub parts like fingers and toes dont get discarded so it can be damaged and the total health is the same. So when it also get destroyed youd have to replace them (this is me paraphrasing from the mod page)
Sarg Bjornson  [author] 8 Jul @ 11:15pm 
No idea what that mod does
Hades the King 8 Jul @ 10:18pm 
Hello, is there compatability for this mod and Medical System Expansion 2
FierceStatue12 27 Jun @ 6:13am 
Thrumbos don't have arms, but they NEED them. Maybe in 1.6…?
Sarg Bjornson  [author] 25 Jun @ 11:10pm 
Thrumbos don't have arms......
Engineer Gaming Part 3 25 Jun @ 6:30pm 
It's not showing the option to install a animal archotech arm on my thrumbo
t0m4s1t0 25 Jun @ 4:29pm 
Goat Mr. Modder with the massive updates before release.
Sarg Bjornson  [author] 24 Jun @ 7:09am 
v2.0:

- Updated to RimWorld 1.6
- Added: Mod no longer uses MVCF for ranged animal attack implants, instead swapping to base game AbilityDefs
- Added: content of the mod no longer requires Alpha Mythology or Alpha Animals, it is available for people without those mods too
SFH 24 May @ 1:02am 
Head 1 May @ 9:01am 
Finally we can heal our injured animals :)