RimWorld

RimWorld

Alpha Implants
192 Comments
Hades the King 8 Jul @ 11:30pm 
Ngl I dont either, im just asking since a dog said animal bionics has compatability with it. I think it makes it so whenever you have a bionic installed on a pawn, those sub parts like fingers and toes dont get discarded so it can be damaged and the total health is the same. So when it also get destroyed youd have to replace them (this is me paraphrasing from the mod page)
Sarg Bjornson  [author] 8 Jul @ 11:15pm 
No idea what that mod does
Hades the King 8 Jul @ 10:18pm 
Hello, is there compatability for this mod and Medical System Expansion 2
FierceStatue12 27 Jun @ 6:13am 
Thrumbos don't have arms, but they NEED them. Maybe in 1.6…?
Sarg Bjornson  [author] 25 Jun @ 11:10pm 
Thrumbos don't have arms......
Engineer Gaming Part 3 25 Jun @ 6:30pm 
It's not showing the option to install a animal archotech arm on my thrumbo
t0m4s1t0 25 Jun @ 4:29pm 
Goat Mr. Modder with the massive updates before release.
Sarg Bjornson  [author] 24 Jun @ 7:09am 
v2.0:

- Updated to RimWorld 1.6
- Added: Mod no longer uses MVCF for ranged animal attack implants, instead swapping to base game AbilityDefs
- Added: content of the mod no longer requires Alpha Mythology or Alpha Animals, it is available for people without those mods too
SFH 24 May @ 1:02am 
Head 1 May @ 9:01am 
Finally we can heal our injured animals :)
Komyeta 30 Apr @ 2:18pm 
hey there! is is normal that performing operations on animals doesnt yield medical experience?
Kihtan 30 Mar @ 4:31am 
Can there be some "natural" animal implants for Fleshcrafter ideology?
Jonesy Fox 24 Feb @ 4:17am 
I don't know if it's a bug or not, but the installation surgery takes far too long, even on my level 20 medical specialist with over 200% manipulation. I get the feeling the work amount is set too high or it doesn't take the surgeon's skill into account.
FredFredBurger 21 Feb @ 5:31am 
I'd like to request Tortoises be able to have the enlarger used on them - unsure if intentional, but I seem to be unable to enlarge them at all regardless of any settings or mods
SiaNKs 30 Jan @ 4:10pm 
CE Confirmed it's working with Alpha Implants :steamthumbsup:
Zalfir 24 Jan @ 7:13pm 
@xxvb came here to ask the same question.

Specifically I'm using Rock Constructs in space from V Psycasts Expanded, and although I've given them Archotech Skin (no decompression) using an editor, they still die of Hypoxia. I need to correct this because... rocks don't need to breathe.
Ghulzen 19 Jan @ 11:15am 
I set everything to 0 and then it worked with the Megachickens. Seems weird though, considering the restrictions are for animals that are too small, while the Megachickens are hardly small.
Sarg Bjornson  [author] 19 Jan @ 8:59am 
That
FlareFluffsune 19 Jan @ 8:31am 
You may have to change settings, animal size is a major role and you can see it in the animals full infobox.
Ghulzen 19 Jan @ 6:26am 
Any way to get this to work with the Megachickens? Can't install any implants.
Seraph 18 Jan @ 4:26am 
I love the idea of this mod but in my experience the biggest problem with the viability of animal is their inability to actually hit anything because their melee skill is so low . Is there any brain implant in this mod that help with that, I haven't seen anything but maybe I missed it.
Do animal actually gain manipulation stat is you give them bionic arm?That could help I think
Sarg Bjornson  [author] 6 Jan @ 7:57am 
@FlareFluffsune : don't feed the trolls hahaha
xxvb 31 Dec, 2024 @ 10:14am 
I was thinking of doing a SoS 2 run. Does this mod have animal implants that would let animals survive up in space without a suit of some kind?
SmellyFishNuggets 24 Dec, 2024 @ 3:27am 
it is compatible but its taking a while just to figure out my one issue with combat extended
Sarg Bjornson  [author] 23 Dec, 2024 @ 11:31pm 
No idea
SmellyFishNuggets 23 Dec, 2024 @ 6:29pm 
is it compatible with CE (trying to find the mod thats not compatible with it)
FlareFluffsune 23 Dec, 2024 @ 2:34am 
I decided to mess with the options this morning and set everything to Size 0. And the shrink/enlarge implants now show on my kitsune. I don't know whats going on.
FlareFluffsune 22 Dec, 2024 @ 2:18pm 
I'm having an odd interaction with two of your mods which I'm not really sure is a bug or intended because I'm not getting errors for it. I've tried RimWorld it with ONLY Alpha Implants and Alpha Mythology to see if it was another mod conflicting but the same thing happened. I was trying to install a Size Enlarger on a Kitsune, but despite it saying this implant can be installed on any animal regardless of size it won't give me the option, but I could install a Shrinker on the Hydra. I'm not sure whats going on but I thought I would mention it. Here is a log for when I tested it with only Implants and Mythology: https://gist.github.com/flarefluffsune/bae60b16e90d1f3edb685bf1d76ad490
Kaden Ha 14 Dec, 2024 @ 4:50pm 
It's not a bug per se, but installing animal bionics not taking any skill to calculate the operation speed seems to be an oversight.
AzureSix 4 Dec, 2024 @ 8:54pm 
Is there a way to remove scars from Alpha Animals with synthetic tissue?
Sarg Bjornson  [author] 27 Nov, 2024 @ 11:47am 
Not without xenobiotic patcher
Capataina 27 Nov, 2024 @ 11:25am 
Does this work for humans too?
Choosechee 22 Nov, 2024 @ 5:06pm 
Can you make it so there's some extra benefit to installing more than one animal pouncing leg? Like increasing the range of the jump
blackrave 11 Nov, 2024 @ 3:04am 
Talked about this in A Dog Said 2, will mention here too

Would it be possible to add option to multiply implants and medicine used for operation by animal body size? Rounded to whole number (0-1.49=1, 1.5-2.49=2, etc.)
Because it always bugged me that animals of varying sizes use same implants and same amount of sedatives/medicine
But this way it could be implied that veterinarian assembled body part or organ from modules right before installing it.
⪼ṪÎΣΞɃΞƝΔΞƦ⪻ 25 Oct, 2024 @ 4:27am 
This mod makes HAR lose their ability to install implants. To fix this you need to load this mod after HAR. Could you probably add that to FAQ?
The Chad Banisher 24 Oct, 2024 @ 5:02pm 
nvm I was able to fix my issue with the included sliders.
The Chad Banisher 24 Oct, 2024 @ 4:49pm 
I cant seem to install the Bionic Jaw on Cerberus
Sarg Bjornson  [author] 21 Oct, 2024 @ 7:51am 
I don't want that
Rafocale 21 Oct, 2024 @ 7:32am 
Maybe make it so that craftable animal implants don't show up in trader's inventories?
Choosechee 18 Oct, 2024 @ 9:00pm 
Is there any prosthetic that can replace an elephant's trunk?
Rafocale 11 Oct, 2024 @ 2:57am 
Any way that these implants could take up less slots in traders inventories? Makes it kinda hard to find archotech implants with this installed.
Bungee Gum 4 Oct, 2024 @ 10:10am 
Ah yes, the mod description. Every rimworld player's worst enemy.
I may be stupid :ralphsmile:
Sarg Bjornson  [author] 4 Oct, 2024 @ 9:57am 
Yes haha, read the mod's description! They can be changed via mod options
Bungee Gum 4 Oct, 2024 @ 9:55am 
Yeah, I honestly cannot grasp it. Because I can install it on bearman, but not on manbear? Does implants have locks for body sizes or what?
Sarg Bjornson  [author] 4 Oct, 2024 @ 9:09am 
"Some reason". It's probably leprechauns
Bungee Gum 4 Oct, 2024 @ 7:56am 
I turned my deceased pawn into manbear (because he looks cute) and I thought that I could give work implants to him to simulate his pre-reincarnation job of gardener, but turned out they incompatible for some reason. Sad:(
Sarg Bjornson  [author] 3 Oct, 2024 @ 10:55am 
hahaha
Greven 3 Oct, 2024 @ 9:23am 
I'm going to be honest, I'm kinda Rtarded.
I thought it was the number of implant for each of the technology
Max would be 3 for each.
Thanks, both of you, I can save doggo now.
SoakieCat 3 Oct, 2024 @ 9:12am 
Slider up = body size must be this or above to install
Slider down = everything above this number can install
Sarg Bjornson  [author] 3 Oct, 2024 @ 6:25am 
You are putting all sliders to the max body size and wondering why it ain't working...? XD