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Ahh yes the no evac point is an oversight, will fix tomorrow maybe, and I never really thought about the reinforcements spawning without having engaged someone, because I never thought anyone would try to stealth the mission, however I feel like it is somewhat justified since your guys did arrive using a helicopter so insurgents from several miles away could hear it, and even if you only used the five guys from the boat, the helicopter won't despawn. But I might make it so they don't rush the building and so.
Thank you for the feedback
I noticed there's no extraction area though - not sure if that was to force elimination of all enemies or just an editing oversight though, just if you wanted to fix or add in the description in either case.
My one criticism is the reinforcements triggered by "friendlies in area" rather than on a timer from "when combat starts", as I discovered hugging the wall, on the outside of the house from the boat, still triggers them before having even engaged anyone.
Besides that, another solid map!