Door Kickers 2

Door Kickers 2

30 ratings
Operation: Farm Fire
   
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Content Type: Missions
Mission Tags: X-Large, Abduction, 9+ Troops
File Size
Posted
Updated
1.377 MB
25 Jun, 2024 @ 10:49am
4 Jul, 2024 @ 9:05am
2 Change Notes ( view )

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Operation: Farm Fire

Description
A couple of months back a ranger task force was sent to eradicate insurgent troops in the northern region of Venezuela, after 3 weeks, insurgent forces were basically eradicated, and with the arrest of three high-end warlords, the campaign was deemed over. However, two weeks ago, satellite imagery spotted ~130 armed personnel moving to a small farmhouse in the northern region, upon further investigation, a CIA team found out that there is another warlord, named Felix Seco.

A ranger team stationed on a frigate off the coast of Venezuela was sent in via helicopter to apprehend Mr. Seco.

There are two ways you can enter the farmland, either using a boat, which will get you closer to the compound at the expense of fewer squad members, or you can infiltrate using a Blackhawk helicopter. They don’t know you are coming however they have fortified in the last two weeks. We have no local support on this one so be careful, they also have reinforcements.

Good luck, - PapaGoose34
7 Comments
PapaGoose34  [author] 27 Sep, 2024 @ 11:32am 
Thank you skyrmisher!
Skarmajer♜ 25 Sep, 2024 @ 7:51pm 
for more map creators like you in this community 🙌
PapaGoose34  [author] 4 Jul, 2024 @ 9:07am 
The map should have gotten a rescue zone!
PapaGoose34  [author] 1 Jul, 2024 @ 2:36pm 
@Kezza
Ahh yes the no evac point is an oversight, will fix tomorrow maybe, and I never really thought about the reinforcements spawning without having engaged someone, because I never thought anyone would try to stealth the mission, however I feel like it is somewhat justified since your guys did arrive using a helicopter so insurgents from several miles away could hear it, and even if you only used the five guys from the boat, the helicopter won't despawn. But I might make it so they don't rush the building and so.

Thank you for the feedback :steamthumbsup:
Kezza 30 Jun, 2024 @ 7:45am 
Sweet map guy, lots of threatening angles to consider in the open and great attention to detail with the asset clutter - especially nice touch with the boat spawning only when triggered with the deploy points!
I noticed there's no extraction area though - not sure if that was to force elimination of all enemies or just an editing oversight though, just if you wanted to fix or add in the description in either case.
My one criticism is the reinforcements triggered by "friendlies in area" rather than on a timer from "when combat starts", as I discovered hugging the wall, on the outside of the house from the boat, still triggers them before having even engaged anyone.
Besides that, another solid map!
PapaGoose34  [author] 29 Jun, 2024 @ 3:34am 
Haha thank you Wektrus!:steamthumbsup:
Wektrus 27 Jun, 2024 @ 3:40pm 
I enjoyed conducting the raid on the compound. I managed to capture the nefarious rapscallion and I can guarantee you that he will answer to the court :glory: