Door Kickers 2

Door Kickers 2

Operation: Farm Fire
7 Comments
PapaGoose34  [author] 27 Sep, 2024 @ 11:32am 
Thank you skyrmisher!
Skarmajer♜ 25 Sep, 2024 @ 7:51pm 
for more map creators like you in this community 🙌
PapaGoose34  [author] 4 Jul, 2024 @ 9:07am 
The map should have gotten a rescue zone!
PapaGoose34  [author] 1 Jul, 2024 @ 2:36pm 
@Kezza
Ahh yes the no evac point is an oversight, will fix tomorrow maybe, and I never really thought about the reinforcements spawning without having engaged someone, because I never thought anyone would try to stealth the mission, however I feel like it is somewhat justified since your guys did arrive using a helicopter so insurgents from several miles away could hear it, and even if you only used the five guys from the boat, the helicopter won't despawn. But I might make it so they don't rush the building and so.

Thank you for the feedback :steamthumbsup:
Kezza 30 Jun, 2024 @ 7:45am 
Sweet map guy, lots of threatening angles to consider in the open and great attention to detail with the asset clutter - especially nice touch with the boat spawning only when triggered with the deploy points!
I noticed there's no extraction area though - not sure if that was to force elimination of all enemies or just an editing oversight though, just if you wanted to fix or add in the description in either case.
My one criticism is the reinforcements triggered by "friendlies in area" rather than on a timer from "when combat starts", as I discovered hugging the wall, on the outside of the house from the boat, still triggers them before having even engaged anyone.
Besides that, another solid map!
PapaGoose34  [author] 29 Jun, 2024 @ 3:34am 
Haha thank you Wektrus!:steamthumbsup:
Wektrus 27 Jun, 2024 @ 3:40pm 
I enjoyed conducting the raid on the compound. I managed to capture the nefarious rapscallion and I can guarantee you that he will answer to the court :glory: