Stellaris

Stellaris

32 ratings
(4.0) Sol System 1000
   
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459.608 KB
26 Jun, 2024 @ 1:00pm
21 Jun @ 1:31pm
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(4.0) Sol System 1000

Description
Description
This mod adds all celestial objects in the Sol System that have a diameter approximately equal to or larger than 1000 kilometers. Additionally it changes the size of Earth to 25 and adjusts all the other objects in the system to scale with it except for the sun (limited by megastructures). This mod overwrites the vanilla Sol System.

Sub Mods
Planetary Diversity Patch
Real Space Patch
Real Space System Scale Patch
Size 16 Earth
Size 18 Earth
Real Sol Textures Patch

Load Order
Generally, mods should be sorted Z to A. Mods with “~” should be sorted above all other mods. Mods with one or multiple “!” should be sorted after all other mods. Some mods break this trend so make sure to always read a mods description. Load sub mods after main mod.
72 Comments
Sorencer 10 Jul @ 2:06am 
I'd love if someone expanded on this, with hypothetical objects such as Planet X, Vulcan, Tyche and Nemesis.
hydra 21 Jun @ 4:00pm 
ShieldsOfFire Yep works all good, cheers for the fix!
ShieldsOfFire  [author] 21 Jun @ 1:37pm 
@hydra I missed the flag to put the pre-sapients on mars. Should be fixed now.
hydra 19 Jun @ 6:05pm 
@ShieldsOfFire Thanks
ShieldsOfFire  [author] 19 Jun @ 2:32pm 
@hydra That's origin is supposed to work. I'll look into it this weekend.
hydra 19 Jun @ 10:15am 
Not sure if you are aware but this mod breaks the Fear of the Dark Sol Variant. It loads as standard with Sol 1000 ( All moons, asteroids and planet size changes) but Mars always loads as a barren world without the "Haven" colony.

Maybe this is purely intended to not touch that origin, if so could i request you touch that origin and make it usable, one of my favourite origins and sadly have to disable this mod every time. Other than that never have any issues with this mod and makes Sol so much more flavourable.

Tested with a heavily modded playset and also tested with just Sol 1000, and it definitely doesn't work. Thanks!
Rosa 31 May @ 8:58pm 
Yep, putting the patches in the right order fixed it. But it does now remove the "features" added by the Interplanetary Settlers Origin that allow placing a research outpost in Saturn and hydroponics outpost in Ganymede through planetary decision.
ShieldsOfFire  [author] 27 May @ 12:09pm 
I’ve completed some testing, and the origin seems to be working correctly for me.

Some troubleshooting that may help is making sure once you select the Interplanetary Settlers Origin, you then need to select the sol specific start. Verify your load order. From top to bottom: Real Space and it’s sub mods (if your using it), …, Planetary Diversity and sub mods, …, Sol 1000, Sol 1000 – PD Patch, Sol 1000 RS patch (if you using RS).
Rosa 25 May @ 7:45pm 
The PD patch kinda glitches the Interplanetary Settlers origin added by that mod. It's not game-breaking, but instead of the one lunar outpost added by that mod on Luna, you start with like 5 on different celestial bodies.
ShieldsOfFire  [author] 16 May @ 3:48pm 
It's worth noting changes to this mod only effect new games.