Dwarf Fortress

Dwarf Fortress

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Wanderer - Adventure mode crafting
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26 Jun, 2024 @ 7:19pm
21 Jul, 2024 @ 7:53am
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Wanderer - Adventure mode crafting

Description
Re-release of my old Wanderer mod that introduces Adventure mode crafting.

I plan to expand it and I accept suggestions, but in 1.2 you get only this:

- Basic category: make wooden planks from branches, knap rocks and primitive axes/mallets.
- Bonecarving category: make bone ammo/weapons (bow/spear), bone armor and bone trinkets
- Breakdown category: breakdown metal weapons and armor into weapon chunks.
- Bookmaking category: make quires, scrolls and books
- Carpentry category: make containers and furniture (from planks)
- Decoration category: decorate items with bone, horns, gems, pearl
- Leatherworking category: tan skin, make shields, backpacks, waterskins and leather armor
- Smithing: Make metal weapons, ammo, shields and armor from metal chunks acquired from "breakdown"
- Stonecrafting: make stone ammo and trinkets
- Woodcrafting: make wooden ammo/weapons (bow/spear) and wooden trinkets

More to come, but after my work week is over, most likely.

P.S. None of the reactions need logs or carpenter's workshop, as it's impossible to cut trees or build yet.
112 Comments
McLets 11 Jul @ 1:49pm 
Can you acquire ore in this mod? To my knowledge, tiles cannot be broken in adventure mode, so I don't have my hopes up. If it is possible to implement, this is my suggestion.
DroidPowerup 14 Apr @ 1:23pm 
how does one make/bind a book? i know i need a Quire or something but don't know what that is or what i use to make it. i know that i need a knives and i have that but don't know what else.
NeMex505 26 Mar @ 9:10pm 
I cant seem to tan skin, I would guess there is some kind of conflict with the mod that increases the yield for skin but I'm not sure how that would prevent the tanning reaction from working.
Triel 21 Mar @ 1:12pm 
Make it
LordNecross 1 Mar @ 1:55pm 
I have a question what the interaction for breaking down items mean by mallet? Does a hammer count or is that a separate tool? If so, how would you acquire one in adventure mode
Triel 17 Feb @ 11:58pm 
Boozemaking would be neat too since water tends to freeze (Plenty of booze ingredients in warehouses though)
Triel 13 Feb @ 4:51pm 
Would be neat to be able to make fragments from the divine remnants too
ChizuNoYama 8 Feb @ 4:08pm 
Would love to be able to make an instrument. Too many times I try to start a bard and spawn with an instrument that none of the known musical forms use.
TortuousAugur 8 Feb @ 8:20am 
Are there any plans to make a separate module for gauntlets?
Deon ☣  [author] 7 Jan @ 1:12am 
The problem with gauntlets is that it would require DFHack to function. I didn't want to make dependency on 3rd party tool, but it can be done as a separate module easily.