RimWorld

RimWorld

49 ratings
Prioritize (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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758.662 KB
27 Jun, 2024 @ 11:18am
23 Nov, 2024 @ 5:44am
2 Change Notes ( view )

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Prioritize (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update of InsertKeys mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1579272031

- Removed the HugsLib dependency from 1.5



[dsc.gg]
[github.com]


Prioritize many things!

This mod allows you to set priority in many things.
(Adds priority designator on architect tab)

Including
- Blueprints
- Designations (Mining, plant cutting, etc)
- Plants area
- etc..

You can priortize each kind of job only
(Example : Floor smoothing and constructing is different, so will not do floor smoothing(even has priority) if construction is not finished)


Thing priority and Cell priority
Thing priority can prioritize things, including buildings, designated things, pawns, etc
Cell priority can priotitize plants area, things at that location, etc


What is unsafe patches in mods config?
Unsafe patches allows more things affected by prioritizing.
Including bills ingredients, etc.

But can cause some issues.


Controls
Using priority designator, Use Ctrl+Mouse Wheel to increase/decrease priority.
You can set priority between -32766(low priority)~32768(high priority).

Right click priority designator to set priority, selection options.
You can see priority even not using designator using Right Bottom priority icon settings.


Compatibility
This mod requires HugsLib
Should not break existing saves.
Should conflict with anything modifies construct job. (I can fix it later)
Should compatible with various mods, and you probably can priortize them!

Known incompatible mods at this time
QualityBuilder (If you want to set priority in Q.B, use Cell Priority)


Non steam download https://github.com/kpqi5858/Prioritize/releases/tag/v1.1
(Or source code in github repo)





  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: prioritization, jobs
26 Comments
Mlie  [author] 11 Jul @ 9:17pm 
@EAST Updating all my mods, see Discord for progress
EAST 11 Jul @ 3:58pm 
1.6 please
Trion 11 May @ 2:48pm 
This mod could really from an increase and decrease priority button when having things marked. Adding hold control for selecting cells and priority buttons for those two would also be great.
Deklatis 28 Mar @ 7:38pm 
I just added Ancient Urban Ruins and I'm getting the same errors as Colossal. I didn't see much over on that mod's page so I'm just going remove that mod. Thank you for all your work Mile!
Mlie  [author] 16 Dec, 2024 @ 2:40pm 
@ColossalFossil Cant really see why their mod gets an error with this mod loaded. Hopefully they can answer better what the issue is, having access to the source
Mlie  [author] 16 Dec, 2024 @ 1:40pm 
@ColossalFossil Please post the link to the full log. Log-snippets are of little help
ColossalFossil 16 Dec, 2024 @ 12:58pm 
To reproduce the issue, I am only using Ancient urban ruins and Prioritize (Continued).
ColossalFossil 16 Dec, 2024 @ 12:57pm 
@Mlie - Hi there. I noticed that the latest version of Ancient urban ruins and this mod do not play along very well. After the November 18th update from Ancient urban ruins - there is log spam regarding an InvalidOperationException in the work giver.

Would you happen to know if the original Prioritize was making an unsafe Harmony patch? I submitted a bug over at Ancient urban ruins, but wanted to see if you have seen anything like this before with Prioritize.

Full stack:

Gideon threw exception in WorkGiver AM_WorkGiver_AddGPU: System.InvalidOperationException: Invalid ThingRequest ThingRequest(group Undefined)
[Ref EA02E777]
at Verse.ListerThings.ThingsMatching (Verse.ThingRequest req) [0x00094] in <69945a8ed6c540cf90b578de735e0605>:0
at RimWorld.JobGiver_Work.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00371] in <69945a8ed6c540cf90b578de735e0605>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[岗] Señiorita woofers 24 Nov, 2024 @ 6:27am 
Maybe im doing something wrong. I think my extensive modlist is at fault.