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Would you happen to know if the original Prioritize was making an unsafe Harmony patch? I submitted a bug over at Ancient urban ruins, but wanted to see if you have seen anything like this before with Prioritize.
Full stack:
Gideon threw exception in WorkGiver AM_WorkGiver_AddGPU: System.InvalidOperationException: Invalid ThingRequest ThingRequest(group Undefined)
[Ref EA02E777]
at Verse.ListerThings.ThingsMatching (Verse.ThingRequest req) [0x00094] in <69945a8ed6c540cf90b578de735e0605>:0
at RimWorld.JobGiver_Work.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00371] in <69945a8ed6c540cf90b578de735e0605>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Or do you just always let everything as it is and have 400 tabs from different mods? :>
Understandable, thank you for sharing that with us.
And thank you so much for all the time and effort that you and your team puts in to keeping so many good mods alive.
Looks like we're gonna need a separate Mlie for HAR mods, then.
What finally made me drop them was a bad interaction with the creator har.