RimWorld

RimWorld

Prioritize (Continued)
26 Comments
Mlie  [author] 11 Jul @ 9:17pm 
@EAST Updating all my mods, see Discord for progress
EAST 11 Jul @ 3:58pm 
1.6 please
Trion 11 May @ 2:48pm 
This mod could really from an increase and decrease priority button when having things marked. Adding hold control for selecting cells and priority buttons for those two would also be great.
Deklatis 28 Mar @ 7:38pm 
I just added Ancient Urban Ruins and I'm getting the same errors as Colossal. I didn't see much over on that mod's page so I'm just going remove that mod. Thank you for all your work Mile!
Mlie  [author] 16 Dec, 2024 @ 2:40pm 
@ColossalFossil Cant really see why their mod gets an error with this mod loaded. Hopefully they can answer better what the issue is, having access to the source
Mlie  [author] 16 Dec, 2024 @ 1:40pm 
@ColossalFossil Please post the link to the full log. Log-snippets are of little help
ColossalFossil 16 Dec, 2024 @ 12:58pm 
To reproduce the issue, I am only using Ancient urban ruins and Prioritize (Continued).
ColossalFossil 16 Dec, 2024 @ 12:57pm 
@Mlie - Hi there. I noticed that the latest version of Ancient urban ruins and this mod do not play along very well. After the November 18th update from Ancient urban ruins - there is log spam regarding an InvalidOperationException in the work giver.

Would you happen to know if the original Prioritize was making an unsafe Harmony patch? I submitted a bug over at Ancient urban ruins, but wanted to see if you have seen anything like this before with Prioritize.

Full stack:

Gideon threw exception in WorkGiver AM_WorkGiver_AddGPU: System.InvalidOperationException: Invalid ThingRequest ThingRequest(group Undefined)
[Ref EA02E777]
at Verse.ListerThings.ThingsMatching (Verse.ThingRequest req) [0x00094] in <69945a8ed6c540cf90b578de735e0605>:0
at RimWorld.JobGiver_Work.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00371] in <69945a8ed6c540cf90b578de735e0605>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[岗] Señiorita woofers 24 Nov, 2024 @ 6:27am 
Maybe im doing something wrong. I think my extensive modlist is at fault.
Mlie  [author] 23 Nov, 2024 @ 5:46am 
@[岗] Señiorita woofers Works when I test it at least
[岗] Señiorita woofers 22 Nov, 2024 @ 11:08pm 
Does not seem to work with mechs
Futstub 3 Nov, 2024 @ 6:36am 
@Psyckosama: why not do it yourself ingame with a mod that lets you change your UI?

Or do you just always let everything as it is and have 400 tabs from different mods? :>
Psyckosama 20 Sep, 2024 @ 5:40am 
Ugh. Yeah. That's the one problem with a lot of these mods: Tab bloat.
Mlie  [author] 18 Sep, 2024 @ 10:28am 
@Psyckosama Id rather not do such a major change
Psyckosama 17 Sep, 2024 @ 10:20pm 
Please change this so it is under tyhe Order tab and not it's on special tab
Mlie  [author] 1 Jul, 2024 @ 10:08pm 
@LZIM Please see the Reporting Issues section described above
LZIM 1 Jul, 2024 @ 9:37pm 
Noted after adding this mod to save that the main function for adding and changing priority does not work or the numbers are not visible on BPs and things where construction has started. the square appears and theres a twiddling noise when ctrl+scrolling (even when no BP is selected). But the gif shows changing priority by painting BPs..?
Furry Slurry 28 Jun, 2024 @ 2:33am 
@Latex Santa sadly only four mods been updated. And also theirs no alternatives
Latex Santa 28 Jun, 2024 @ 2:03am 
@Mlie
Understandable, thank you for sharing that with us.
And thank you so much for all the time and effort that you and your team puts in to keeping so many good mods alive.
Looks like we're gonna need a separate Mlie for HAR mods, then.
Mlie  [author] 27 Jun, 2024 @ 9:57pm 
@FurrySlurry I had ~100 har mods, they were mainly xml only. Each game version there have been significant syntax changes resulting in weeks of tedious work updating them all. These mods also really needs someone that has an interest in the race to make them use each DLC to not just become a pawn reskin.
What finally made me drop them was a bad interaction with the creator har.
Furry Slurry 27 Jun, 2024 @ 9:44pm 
@Mile look, just explain the whole thing whats up with HAR?
Mlie  [author] 27 Jun, 2024 @ 9:28pm 
@FurrySlurry Then you will have to get used to your current mods as I dont update HAR-mods anymore
ПΛПО Dragoon 27 Jun, 2024 @ 3:12pm 
We support you Mlie, thanks for updating the mod you choose to update!
mayonnaise 27 Jun, 2024 @ 2:31pm 
@FurrySlurry you act like one person saying this will affect him so much that he decides to prioritize one single mod... lmao
Furry Slurry 27 Jun, 2024 @ 2:00pm 
I will not download any other mods until you decide to get back on getting the gnoll or other mods on 1.5