Space Engineers

Space Engineers

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Modular Roads 2
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Type: Mod
Mod category: Block
Tags: NoScripts
File Size
Posted
Updated
13.420 MB
28 Jun, 2024 @ 8:58am
17 Jul, 2024 @ 1:18am
4 Change Notes ( view )

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Modular Roads 2

Description
Modular Roads 2!

A fully backwards compatible sequel to the old Modular Roads mod which you can find here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2722464178


Includes a suite of asphalt blocks for making roads.

Now with colorable lines & decals!



To make these roads, you'll need to make the new component, asphalt.
Asphalt is made from gravel 1:5.


Notes:
  • The blocks in this mod aren't balanced for competitive PvP gameplay and may be exploitable in some cases. Please use at your own discretion.
  • These blocks are less optimized for performance than the previous Modular Roads blocks. Long roadways may still cause some lag.



More to come:
  • More decals
  • More slopes
  • Curb blocks
  • Better build states
  • May look into making the roads only work as static grids, not sure yet...
Popular Discussions View All (2)
5
14 Aug, 2024 @ 12:44pm
Decal suggestions
Archon
0
17 Jul, 2024 @ 1:05am
PINNED: Bug/Error Reports
Archon
28 Comments
Archon  [author] 11 Apr @ 3:12am 
@Lakhdun they were made to be relatively cheap for their size, and for balance I decided not to make them airtight. They're also rather heavy...
If I revisit this at some point I might end up making some airtight options too, but lately I haven't had much time for it.
Lakhdun 10 Apr @ 3:09pm 
First of all: awesome mod, but is it intentional that they are not airtight? It severely limits their usefulness inside pressurized bases. I understand this was not the main goal of this mod, but they seemed perfect to mark some parking spots and storage areas inside my base and the blocks not being airtight made it impossible. If this really was just an oversight, would you consider changing it?
8 Sep, 2024 @ 2:28am 
Are the larger road sections no longer a thing on this version? Would be kind of sad since they were the main reason for having it.
Archon  [author] 14 Aug, 2024 @ 6:19pm 
that's good to hear then!
TheBiomann06 14 Aug, 2024 @ 5:43pm 
Thanks for your feedback but it's okay I think I found the incompatible mod in an old mod for bloc edege removing. And thanks for your work.
Archon  [author] 14 Aug, 2024 @ 12:48pm 
@TheBiomann06 I haven't seen this issue before. The mod was made with DX12 in mind, and the texture itself is a recently made update from the one I made for the previous mod, it should be compatible with DX12... Still, maybe I've missed something idk. I'll try and look into it after this next update, but if anyone else is having this issue I'd really like to know.
TheBiomann06 14 Aug, 2024 @ 12:20am 
hi, I have a texture problem with this mod (and other older ones) where the blocks are functional and colorable (for the stripes) but all black for the texture color (even if the texture is there). I am on DX12. Is this a known problem? Is there a solution please?
Dragon Fire 813 13 Aug, 2024 @ 1:39pm 
Need them for a bridge I'm working on
Dragon Fire 813 13 Aug, 2024 @ 1:38pm 
Neat
Archon  [author] 13 Aug, 2024 @ 11:22am 
@Dragon Fire 813 I'll be adding some with the next update actually.