RimWorld

RimWorld

166 ratings
Genepack Reprocessor
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
1.108 MB
28 Jun, 2024 @ 5:35pm
23 Jun @ 10:45am
11 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Genepack Reprocessor

Description
Adds a new biotech building, the Genepack Reprocessor. Unlocked after gene processing, the reprocessor can split, duplicate, and merge genepacks.

You can finally isolate archite genes, or specific genes out of larger packs.

Check out the mod settings if you feel the genepack reprocessor is too strong/weak, or just want to simplify its functionality.

Multiplayer compatibility: Works without issues, so long as the reprocessor mod settings are synced.

Feel free to send Pull requests, help with translations would be nice.
Github [github.com]
58 Comments
SCRUBLORD PICKLE 30 Jun @ 9:37pm 
Please allow the reprocessor to link with genebanks that are further away. Trying to micromanage where genepacks are is almost impossible, so when you have many genebanks, it can be quite a headache to use this mod.
FubarXS 29 Jun @ 7:46am 
@Anonemous2 Thank you for the quick update! I will wait until 1.6 will be released with DLC. Excited to play it! :steamhappy:
Anonemous2  [author] 23 Jun @ 10:49am 
@FubarXS 1.6 Support Added.

You may need to validate files on RimWorld to force the mod update.
FubarXS 22 Jun @ 9:24pm 
1.6 update?
Laf 22 Mar @ 10:44am 
thank you so much modding man:D
Anonemous2  [author] 21 Mar @ 12:09pm 
@Laf Yes, there is.
When I made the mod settings, I included alot of additional params that aren't accessible in the settings UI (because I wanted to keep it simple).

One such setting is 'genepackMergeMax'.
You can manually add any settings you want from these options [github.com].

Generally, Rimworld mod settings can be found at:
"SomeUserName\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config"
This mod's settings should be "Mod_3277539761_GenepackImprovMod.xml"

So if you wanted to change the merge limit to say 20, you'd add "<genepackMergeMax>20</genepackMergeMax>" between the <ModSettings> tags.
Note: Since this setting is not in the UI, it will remain the same even after changing other mod
settings from the UI.


Its a little bit of a hassle, but is a handy trick for some other mods as well.
Laf 21 Mar @ 4:31am 
is there anyway to merge more than 10 genes to a genepack?
Anonemous2  [author] 25 Jan @ 9:22am 
Just pushed a patch for gene prerequisites. They should now be ignored for merging and separating.
Gallum 23 Jan @ 7:24pm 
I second @Long-comment-san this is really annoying. Happens with other genes as well that have requirements. The workaround is to merge the pack with the required gene and attempt to split off the problem gene by chance, but this is really annoying, tedious, and overall very time consuming and resource intensive.
Ramdom 5 Jan @ 6:48am 
Great mod, homever as another player said, the "keep separating genes" option no longer works. It did a few weeks ago, so perhaps that's just a mod update you did ?