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So say you have a event controller set to turn your reactors on when your batteries are less than 25%. An then off when above that target.
So your batteries will never charge above 25%.
You could add a second event controller to turn you reactors off at a different target, say 75% charge. But in my experience this can cause a lot of lag and drop you simulation speed to unplayable levels, as you now have 2 event controllers trying to controller the same thing.
This script only requires one block to controller every thing and is easier to set up. (In my opinion). It also prevents the lag and simulation speed issue from happening.
It was a math issue were if you had less than 1MW of power on a grid it would not calculate properly.
if you have any other issues plz let me know.