Space Engineers

Space Engineers

Power Management 2.0
11 Comments
Alienicon 3 Mar @ 1:41am 
hank you kindly for explaining this. I understand now, and will use your script as I am in desperate need of ways to save on PCU with my old PC. So, again, thank you.
KillarOx3487  [author] 28 Feb @ 10:31am 
And with the optional LCD setup you can get all the information on your grid charge state and scrip settings with out the need to enter the block configuration menu.
KillarOx3487  [author] 28 Feb @ 10:26am 
You could use an event controller. But the issue with that is the event controller only allows for one target.

So say you have a event controller set to turn your reactors on when your batteries are less than 25%. An then off when above that target.
So your batteries will never charge above 25%.

You could add a second event controller to turn you reactors off at a different target, say 75% charge. But in my experience this can cause a lot of lag and drop you simulation speed to unplayable levels, as you now have 2 event controllers trying to controller the same thing.

This script only requires one block to controller every thing and is easier to set up. (In my opinion). It also prevents the lag and simulation speed issue from happening.
Alienicon 28 Feb @ 2:44am 
How is this any different than using a event controller doing the same thing? Sincerely curious.
KillarOx3487  [author] 21 Jan @ 1:40pm 
I will continue to try and update the steam version.
KillarOx3487  [author] 21 Jan @ 1:38pm 
@2016 Toyota Corolla S, I have a updated version of the script on "Mod.io". I am have issues With updating the script on steam.

It was a math issue were if you had less than 1MW of power on a grid it would not calculate properly.

if you have any other issues plz let me know.
KillarOx3487  [author] 20 Jan @ 8:21pm 
I will look in to it more i have not been playing or modding SE for awhile. I do not recall but hydrogen engines may use the reactor class. I will try to get the small grid hydro engine fixed asap.
2016 Toyota Corolla S 20 Jan @ 7:25pm 
it did turn off hydrogen engines on large grids when the target was reached, just had to change ReactorName
KillarOx3487  [author] 20 Jan @ 5:25pm 
@2016 Toyota corolla 5, now that I have had a chance to refresh my self on the code. and re read your comment you are right it dose not turn off any thing other than reactors. This script is for conserving uranium. It does not work with custom power creation devices from mods unless they are mode with the reactor class, and it does not turn off hydrogen engines. It looks for reactors only.
KillarOx3487  [author] 20 Jan @ 11:34am 
I will have to look in to that, most of my testing was on large grid.
2016 Toyota Corolla S 20 Jan @ 10:37am 
works great for normal batteries, however doesn't seem to know when to turn off the power generator when used to charge small batteries on small grids