Sid Meier's Civilization VI

Sid Meier's Civilization VI

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HollowNest Civilization Rework: Wyrms Leader Pack
   
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26.798 MB
2 Jul, 2024 @ 3:42am
9 Jul, 2024 @ 10:05pm
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HollowNest Civilization Rework: Wyrms Leader Pack

In 1 collection by StarsWhisper
Hollownest Civilization REWORK
3 items
Description
The text on this page is AI translated.

HollowNest Civilization Rework: Wyrms Leader Pack

Acknowledgements
Firaxis Games
Team Cherry
H Lao's Civilization 6 Mod Beginner Tutorial Series Videos[www.bilibili.com]
Maple Lao's Civilization 6 Mod Lua Tutorial[gitee.com]
Sukritact Lao's API Directory Page[sukritact.github.io]
The great support from friends in the Civilization 6 Mod Making Discussion QQ Group 711403691, 519747236

Supported Languages
Simplified Chinese
Traditional Chinese (AI Translation)
English (AI Translation)

Requires Dependence
It is best to play this mod with all the DLCs
Expansion Pack: Gathering Storm
Hollownest Civilization Rework: Core Pack

New Leader: Wyrms (The Pale King)
Leader Ability: Renovation Genius
+25% production when producting districts, buildings, wonders, and builders, All Districts +100% adjacent bonus.
Improvements can radiate base yields to adjacent plots within your territory; builders consume 2 charges when constructing an improvement with base yields.
Your units automatically learn when standing within one plot of a unique improvement; subsequently, your builders can construct this unique improvement (within the limits of technology and civics).
Unlocks the special project "Improvement Innovation."

Leader Ability: Path of Pain
Your cities gain a layer of "Path of Pain" effect: all enemy units within three plots of the city have -3 combat strength and -1 movement (stackable).
Your capital gains an additional layer of "Path of Pain" effect.
Unlocks the special project "Saw sea Guerilla."

Leader Ability: Vessel Experiment
+50% production when producting Hollow Knight units.
Your Hollow Knight can use the "Seal" skill in the Black Egg Temple, consuming this Hollow Knight, fully restoring the loyalty of all your cities and removing influences not from your founded religion.

Leader AI Enhancement
Receive a builder for each constructed district.
+20% science, culture, and food, +50% production.

Unique Projects
Unique Project: Improvement Innovation
Upon completion, your builders randomly learn a unique improvement you currently cannot construct (within the limits of technology and civics).

Unique Project: Saw sea Guerilla
During the project, the city gains an additional layer of "Path of Pain" effect, and city output is reduced by 25%.
Upon completion, all enemy units within three plots of the city have their health halved (minimum -25).

Notice
The effect "All Districts +100% adjacent bonus" is like Policy Card NATURAL PHILOSOPHY, and the additional bonus will not display on the Map when selecting plot.

Known Bugs
After adding the "Sawblade Guerilla" project to the queue and then removing it, keeping an empty queue for a turn allows you to store production and get the "Sawblade Guerilla" effect (and debuff) for free.
2 Comments
Hornet 12 Aug, 2024 @ 7:53am 
won't work for me oddly enough, every time I start a game it says there's an error, and then the custom icons/portraits disappear,
瞳恩 6 Jul, 2024 @ 9:46pm 
我竟然随机出来fate始皇帝的天基长城。。。。。。比正主还强