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I'm very new to the whole SE modding stuff but I noticed that maybe, just maybe, the controls are created too early in the init chain of the game session. I have yet to try if binding the controls after the session is ready and ensuring these are bound using a flag will solve this issue.
So in order to use this you mount it to your ship or base and if you grappled onto something you have to delete/grind the turret in order to be able to fire it again. Of course all interactions are broken as well.
Could have provided *some* info beside the flavor text