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this mod now adds the rune skills to many modded lords and heroes, i made a temporary discussion with all supported agent keys, but later i will remake it into actual info with names of the mods:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3280673794/600768456049086159/
Question:
I have not tested the mod yet, but would using an ancestral runes army ability also put the rest of the normal rune magic on cooldown? It could be a neat way to balance it.
If there is some way to balance it, would it be fair to give runelord 2x of the ancestral runes whilst smith only have access to 1?