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this mod now adds the rune skills to many modded lords and heroes, i made a temporary discussion with all supported agent keys, but later i will remake it into actual info with names of the mods:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3280673794/600768456049086159/
Question:
I have not tested the mod yet, but would using an ancestral runes army ability also put the rest of the normal rune magic on cooldown? It could be a neat way to balance it.
If there is some way to balance it, would it be fair to give runelord 2x of the ancestral runes whilst smith only have access to 1?
To bypass the dependency to my Skill Overhaul, I made a separate addon that extends the skills from this mod to modded lords & heroes with Addon below. Subscribe if you want this skills added to mods listed in the Addon description:
Link: [Addon] Runes Of The Ancestor Gods - Skills
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3295197303
Update: [Skills] Runes Of The Ancestor Gods - Skills | Update: Master of Runecraft:
Great news for all Dwarf enjoyers, as the "Runes of the Ancestor Gods" now comes with an Addon that together with main mod - add skills to 90+ lords and heroes. On top of that the Update is called "Master of Runecraft" because Runelords and Runesmiths get unique skill lines and access to previously unique to Thorek Ironbrow campaign powerful army skills: Ancestor Rune of Grimnir, Grungni and Valaya
Old version of the mod uploaded to Discord