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Exemple: dd/M instead of M/dd
On this topic, i have done some rearching on google for an easy explanation on how to draw a parallel line to a course with our current plot tools. But usually i start making endless circles and lines and get lost in the middle.
Correct me if i'm wrong: I could take an enemy course from 2 separate hydrophone readings, draw the line, pick compass, and make 2 circles betwen 2 closer points with the same distance.
Then where they intersect, draw a parallel course betwen those 2 new points. Isn't it?
Could this kind of tool be done like a moded tool? just asking.
Maybe adding some code to the Line tool (like draw a line and if you press CTRL+something it draws a parallel or a perpendicular new line X distance apart).
@Bucketsmith: That's definitely doable, I'm on a bit of a break from working on modding but when time allows, I'll add this in with the next update. Also on the list is an optional ETA on the first leg of a multi-leg route.
Found this (after a fresh start - new mods, deleted cache/etc. Basically, like new) at the *very* top of the output_log file - before "Initialized Injection Framework...."
"Encountered an error during loading of the following asset bundle F:\Games\Steam\steamapps\workshop\content\494840\3270955106\Bundles\Manifest.json. The exception will be logged below.
System.IO.InvalidDataException: Asset bundle at path "F:\Games\Steam\steamapps\workshop\content\494840\3270955106\Bundles\Manifest.json" is corrupted.
at DWS.Common.Resources.AssetBundleResource.LoadAssetBundleDescriptorDirectly (System.Boolean simulated, System.String path) [0x00026] in <b1af4135a9894668bb6402e42d51724a>:0"
The workaround works for me it seems, but just incase this has never been spotted + reported before, I thought it best to share.