Door Kickers 2

Door Kickers 2

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Op. Rat strike I. High time.
   
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Content Type: Missions
Mission Tags: Large, Bomb Defusal, 5-8 Troops
File Size
Posted
Updated
631.959 KB
3 Jul, 2024 @ 7:13am
29 Mar @ 7:22am
7 Change Notes ( view )

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Op. Rat strike I. High time.

In 1 collection by Salamanisku7
Operation Rat strike (Full campaign)
4 items
Description
Briefing
Everyone! Settle down. I know there is a lot going on, and we do not know who these guys are, or what they are doing. All we know that there is a live stream locating to the under contruction office building in downtown. As you can see here they have set up bombs on the highest floor of the building, along with captured construction workers they are holding angles prepared for our assault. The enemies are led by a guy who calls himself "blackbeard", he has been rumored to be a "True anarchist" and a key player in criminal activity here in the states.

Execution
You will be flown by helicopter to the building, where you will rappel down and clear the enemy force and defuse all bombs. If possible set up a wire for hostages to get down to safety. No sniper overwatch this time, they are already busy at the Ultra Lux hotel. And take your gas masks, there is a raging fire at the Henderson chemical plant emmitting toxic smoke into the air. We have not cleared the other floors so nothing has been cleared yet, watch out, and keep your head on a swivel.

There is a lot happening tonight, so when your done, report back to base as fast as possible.

Good luck soldiers, move out!


~Salamanisku7, please rate the map.

(Editors note, play map before reading)
A map inspired by both the CS2 map vertigo and the Rainbow six vegas burning casino mission. I had never seen it in a doorkickers 2 map and I decided it could be a cool setting for map. As always feel free to comment on the worksop page about any bugs or problems with the map, I will get on it as soon as possible. And yes, the ultra lux is a Fallout new vegas reference. Also in my map the Nowhereraki flag is a symbol of the enemies, just keep that in mind while playing.

Good luck, have fun, and run and gun.
8 Comments
Salamanisku7  [author] 13 Mar @ 12:19pm 
Appreciate the constructive criticism. This map was made a long time ago and I recommend playing my newer ones.
EthanGreen 13 Mar @ 11:42am 
Played through it again, it felt a lot smoother overall. Thanks for getting back to me.
Salamanisku7  [author] 13 Mar @ 5:15am 
Well that didn't take long, fixed the issues you mentioned and a couple others that I personally experienced.
Salamanisku7  [author] 13 Mar @ 4:59am 
Yeah this is an old map and it shows, sorry for any frustration this caused. Planning on fixing it in the future
EthanGreen 6 Mar @ 12:39pm 
Played through this a bit. The changing doors in the front section is rather frustrating, if you're trying to set up a single plan you'll have to manually change what tool you're using. One of the bomb spawn locations into the kitchen can also just block your pathing.

The elevator ambush is a bit shitty to pull on somebody. I kinda assumed it was a room that wasn't used.
Salamanisku7  [author] 28 Jul, 2024 @ 10:56am 
Fixed the bomb un-defusable bomb. Thanks for feedback
CharkNoRisk(N)_CharkFuRisk(Y) 22 Jul, 2024 @ 7:47pm 
When it spawn on the lifter (the yellow stuff)
CharkNoRisk(N)_CharkFuRisk(Y) 22 Jul, 2024 @ 7:46pm 
One of the bomb is unreachable (the 45s one) and you might want to twist it somewhere else