Door Kickers 2

Door Kickers 2

Op. Rat strike I. High time.
8 Comments
Salamanisku7  [author] 13 Mar @ 12:19pm 
Appreciate the constructive criticism. This map was made a long time ago and I recommend playing my newer ones.
EthanGreen 13 Mar @ 11:42am 
Played through it again, it felt a lot smoother overall. Thanks for getting back to me.
Salamanisku7  [author] 13 Mar @ 5:15am 
Well that didn't take long, fixed the issues you mentioned and a couple others that I personally experienced.
Salamanisku7  [author] 13 Mar @ 4:59am 
Yeah this is an old map and it shows, sorry for any frustration this caused. Planning on fixing it in the future
EthanGreen 6 Mar @ 12:39pm 
Played through this a bit. The changing doors in the front section is rather frustrating, if you're trying to set up a single plan you'll have to manually change what tool you're using. One of the bomb spawn locations into the kitchen can also just block your pathing.

The elevator ambush is a bit shitty to pull on somebody. I kinda assumed it was a room that wasn't used.
Salamanisku7  [author] 28 Jul, 2024 @ 10:56am 
Fixed the bomb un-defusable bomb. Thanks for feedback
CharkNoRisk(N)_CharkFuRisk(Y) 22 Jul, 2024 @ 7:47pm 
When it spawn on the lifter (the yellow stuff)
CharkNoRisk(N)_CharkFuRisk(Y) 22 Jul, 2024 @ 7:46pm 
One of the bomb is unreachable (the 45s one) and you might want to twist it somewhere else