Total War: WARHAMMER III

Total War: WARHAMMER III

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Sarvente's Gloomists (continued)
   
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Tags: mod
File Size
Posted
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234.409 MB
5 Jul, 2024 @ 4:33am
31 Mar @ 10:53am
7 Change Notes ( view )

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Sarvente's Gloomists (continued)

In 1 collection by MustDy
Sarvente's mods (continued)
9 items
Description
Custom Kislev hero.

Updated for WH 6.1.*

Original author of the mod retired from WH3 modding and gave permission [i.imgur.com] to community members to continue working on his mods.

This is a direct update of the original mod, I do not own any assets.
Sarvente's Gloomists

Hero now requires Woods building chain (same as hagravens) to be recruited.

Do not use together with original.
In case of any bugs, please drop a note in the comments, I will try my best to fix it.
37 Comments
minoreror 7 Apr @ 6:08pm 
I've encountered a problem. The Silent Grove building is not showing in the build screen. I tested it with only this mod enabled and it was still missing. I'm on the latest version of the game.
MustDy  [author] 31 Mar @ 11:55am 
@Stirk
Hag witches use different skeleton
This unfortunately will require full remake of the animations or Gloomist model
Stirk 31 Mar @ 11:50am 
Update: Mar 31 @ 1:53pm
Updated blue skill tree to mimic hag witch as a more suiatable one, also fixed no campaign actions issue

ooh, it would be cool to see these as replacers for ostyanka hag witches
MustDy  [author] 31 Mar @ 10:59am 
@Lemur , @Gh000stpl444yer , @Frost (Silver)
Should be fixed now
Lemur 31 Mar @ 10:36am 
cool :cta_emo7:
MustDy  [author] 31 Mar @ 10:05am 
@Lemur , @Gh000stpl444yer
I know where the issuse is I think, will fix
Lemur 31 Mar @ 9:02am 
Gloomists cant perform anything (besides walking)
Gh000stpl444yer 31 Mar @ 6:59am 
Hi Gloomists can't perform any actions on campaign map -I can only move them. They work fine in skirmish mode.
Frost (Silver) 30 Mar @ 5:57am 
can't get character into my lords army? Bug maybe?
MustDy  [author] 19 Mar @ 6:35am 
@Democracy manifest
Shouldn't, as all skill dumps are added directly to a character, not on runtime or by script.
I will however halt any updates until 6.1 comes out (should be in a week or two) and then update the whole pack