Garry's Mod

Garry's Mod

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[TFA] | Fallout Reimagined, Standard Edition
   
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Movie, Roleplay
File Size
Posted
Updated
885.019 MB
5 Jul, 2024 @ 5:03pm
30 May @ 11:07pm
11 Change Notes ( view )

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[TFA] | Fallout Reimagined, Standard Edition

Description
THE RPM OF SOME OF THE SEMI-AUTO WEAPONS REFLECTS THE MAX POSSIBLE FIRERATE IN THE GAMES WITH ALL RELATED PERKS AND ATTACHMENTS TO LESSEN THE PAIN OF FALLOUT'S SLOW FIRERATES!

Credits
Repacking, Major Edits, and Variants - ibad850
Original Base - The Forgotten Architect
Original Mod(s) - Destiny, YanKy03
Models/Sounds/Textures - Bethesda/Obsidian, HaloEH

Original Mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3135536429

Information
This weapon pack was created for my love of FO3 and FNV. This pack is a compilation of Fallout weapons ported from these Fallout games This is the standard weapon pack version with as close to in-game stats I could get on the weapons. It will be very TTW themed with the ammo attachments and such whenever I get around to them.

This pack Includes:
  1. Energy Weapons
  2. Machine Guns
  3. Ordnance
  4. Rifles
  5. Sub Machine Guns
  6. Shotguns
  7. Sidearms

In total:
  1. 73 Weapons, Variants, and Explosives from FO3/FNV, including dupes for each game's stats for the most relevant ones.

Steam Workshop Terms of Service Excerpt
"Workshop Contributions are Subscriptions, and therefore you agree that any Subscriber receiving distribution of your Workshop Contribution will have the same rights to use your Workshop Contribution (and will be subject to the same restrictions) as are set out in this Agreement for any other Subscriptions."

#Fallout #Guns

Uploaded with gmpublisher[github.com]
21 Comments
undercoveramoeba 18 Jul @ 3:37pm 
@ibad850 yes and i will see if anything changes when i disable it
ibad850  [author] 3 Jul @ 9:34pm 
@undercoveramoeba Im testing it right now and so far I've had no issues you've described except the Lucky thing, very odd. Im using the combine elite model. Must be some kind of clientside issue for the hands. Do you have mods editing vanilla c_hands or vanilla models perhaps?
undercoveramoeba 3 Jul @ 9:24pm 
here is the list of weapons that i cant see my hands on: laser rcw, all grenades except the sunset cocktail , all variations of the hunting rifle, assault rifle, service rifle, 9mm smg, sawed off shotgun, .22 pistol, .32 revolver, lucky doesn't have any textures, maria, 9mm pistol, and the survivalist rifle. thats all of them and was using a combine playermodel.
ibad850  [author] 3 Jul @ 7:23pm 
@undercoveramoeba alright, let me know
undercoveramoeba 3 Jul @ 7:21pm 
@ibad850 i can see my hands on most weapons but not on others, i can check which ones i cant see and send a list of them.
ibad850  [author] 3 Jul @ 1:18pm 
@undercoveramoeba any other guns that may somehow conflict or any other weapons bases besides tfa?
undercoveramoeba 3 Jul @ 1:18pm 
@ibad850 i don't
ibad850  [author] 3 Jul @ 1:10pm 
@undercoveramoeba Yeah, i havent worked on this for a while i need to get back in it. I don't know about the hands problem, do you have any other fallout weapons installed at the same time?
undercoveramoeba 3 Jul @ 12:54pm 
very good but some luxury's would make this perfect. first some ammo boxes, not needed but they would be appreciated. second, i cant see my hands when using the weapons.
Henry Miller 25 Jun @ 9:01am 
No Fatman?