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Space Engineers

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Star Trek Module 10 - Federation Encounters 1.0
   
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Type: Mod
Mod category: NPC
Tags: NoScripts
File Size
Posted
362.822 MB
6 Jul, 2024 @ 5:49am
1 Change Note ( view )

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Star Trek Module 10 - Federation Encounters 1.0

In 1 collection by Qarannia
Star Trek Modules
15 items
Description


Welcome to Star Trek Module 10 - Federation Encounters by Q-Tech. This mod uses Modular Encounters Systems to bring you a set of Federation NPC encounters. This mod requires a number of different mods to work and generally assumes that you are already using my other Star Trek modules. The required mods are listed as dependencies so they should load automatically but if there are issues it may help to add them manually to the mod list.

IMPORTANT: Update information for this mod can be found in the Change Notes tab.

Under no circumstances is this mod to be publicly re-uploaded by anyone for any reason!

The other modules can be found on my workshop or in the Star Trek Modules collection.



The description of each module in the collection can be found in the Star Trek Modules Guide. Please refer to the guide for information about each mod. Please do not post questions or complaints if you have not read the guide. If you have read the guide and your question / concern has not been addressed then feel free to post it in the comments section.



This mod contains encounters with the following ships:
  • TMP Constitution II
  • TMP Miranda
  • TMP Excelsior
  • TNG Galaxy
  • TNG Sovereign
  • TNG Constitution III
  • JJ-Verse Vengeance (Boss)


  • TMP Constitution II - ZEO CMF & HDLiggett
  • TMP Miranda - ZEO CMF & HDLiggett
  • TMP Excelsior - ZEO CMF & HDLiggett
  • TNG Galaxy - ZEO CMF
  • TNG Sovereign - ZEO CMF & HDLiggett
  • TNG Constitution III - ZEO CMF, HDLiggett, T7 & Commodore Keras
  • JJ-Verse Vengeance - ZEO CMF & Commodore Keras



If you like this mod then please visit Qarannia's Space Engineers Workshop to check out my other mods.





If you like my work and would like to support me, then you can buy me a coffee by clicking on the image below. Any support is greatly appreciated.

[www.buymeacoffee.com]
13 Comments
Qarannia  [author] 17 Sep, 2024 @ 3:18am 
@MadHaTr I haven't added the Akira; perhaps in a future update.
MadHaTr 17 Sep, 2024 @ 3:17am 
Very nice work, do any of the mods have the Akira? If not is there future plans?
Qarannia  [author] 25 Aug, 2024 @ 3:57am 
@smok_2017 I think you meant to address that question to me rather than StarfleetPups. To answer, yes they should work alongside the older mod pack but they will still need the newer modules that are listed as dependencies here since the modules and original mod pack are independent of each other.
smok_2017 24 Aug, 2024 @ 7:49pm 
StarfleetPups 12 Jul, 2024 @ 7:15pm 
hey the more the better the fun
Willchill 12 Jul, 2024 @ 7:25am 
two times as many ships more pain
Qarannia  [author] 12 Jul, 2024 @ 2:26am 
@StarfleetPups It should; the encounters have different IDs so there shouldn't be any conflict.
StarfleetPups 11 Jul, 2024 @ 5:07pm 
question does this work if you still use the old encounter mod at the same time?
Willchill 11 Jul, 2024 @ 11:17am 
:D
Qarannia  [author] 11 Jul, 2024 @ 11:16am 
@Willchill Glad the NPCs are getting used. :steamhappy: