Space Engineers

Space Engineers

Star Trek Module 10 - Federation Encounters 1.0
13 Comments
Qarannia  [author] 17 Sep, 2024 @ 3:18am 
@MadHaTr I haven't added the Akira; perhaps in a future update.
MadHaTr 17 Sep, 2024 @ 3:17am 
Very nice work, do any of the mods have the Akira? If not is there future plans?
Qarannia  [author] 25 Aug, 2024 @ 3:57am 
@smok_2017 I think you meant to address that question to me rather than StarfleetPups. To answer, yes they should work alongside the older mod pack but they will still need the newer modules that are listed as dependencies here since the modules and original mod pack are independent of each other.
smok_2017 24 Aug, 2024 @ 7:49pm 
StarfleetPups 12 Jul, 2024 @ 7:15pm 
hey the more the better the fun
Willchill 12 Jul, 2024 @ 7:25am 
two times as many ships more pain
Qarannia  [author] 12 Jul, 2024 @ 2:26am 
@StarfleetPups It should; the encounters have different IDs so there shouldn't be any conflict.
StarfleetPups 11 Jul, 2024 @ 5:07pm 
question does this work if you still use the old encounter mod at the same time?
Willchill 11 Jul, 2024 @ 11:17am 
:D
Qarannia  [author] 11 Jul, 2024 @ 11:16am 
@Willchill Glad the NPCs are getting used. :steamhappy:
Willchill 11 Jul, 2024 @ 11:08am 
ye it was an epic battle tho
Qarannia  [author] 11 Jul, 2024 @ 11:01am 
@Willchill Nice shot!
Willchill 11 Jul, 2024 @ 10:21am 
lol i perfecly shot a torpedo at the warp core and it took out the warp core of the uss titan and immidaly crippled it