Space Engineers

Space Engineers

26 ratings
Star Trek Module 13 - Cardassian Encounters 1.0
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod category: NPC
Tags: NoScripts
File Size
Posted
14.992 MB
6 Jul, 2024 @ 5:51am
1 Change Note ( view )

Subscribe to download
Star Trek Module 13 - Cardassian Encounters 1.0

In 1 collection by Qarannia
Star Trek Modules
15 items
Description


Welcome to Star Trek Module 13 - Cardassian Encounters by Q-Tech. This mod uses Modular Encounters Systems to bring you a set of Cardassian NPC encounters. This mod requires a number of different mods to work and generally assumes that you are already using my other Star Trek modules. The required mods are listed as dependencies so they should load automatically but if there are issues it may help to add them manually to the mod list.

IMPORTANT: Update information for this mod can be found in the Change Notes tab.

Under no circumstances is this mod to be publicly re-uploaded by anyone for any reason!

The other modules can be found on my workshop or in the Star Trek Modules collection.



The description of each module in the collection can be found in the Star Trek Modules Guide. Please refer to the guide for information about each mod. Please do not post questions or complaints if you have not read the guide. If you have read the guide and your question / concern has not been addressed then feel free to post it in the comments section.



This mod contains encounters with the following ships:
  • Rasilak Frigate
  • Norin Destroyer
  • Galor Cruiser


  • Rasilak Frigate - Oasis Build Community (ZEO CMF, Commodore Keras and others)
  • Norin Destroyer - Oasis Build Community (ZEO CMF, Commodore Keras and others)
  • Galor Cruiser - Oasis Build Community (ZEO CMF, Commodore Keras and others)



If you like this mod then please visit Qarannia's Space Engineers Workshop to check out my other mods.





If you like my work and would like to support me, then you can buy me a coffee by clicking on the image below. Any support is greatly appreciated.

[www.buymeacoffee.com]
16 Comments
Dj Afton 4 Jul @ 6:13pm 
ah thanks anyway i was just asking cus im not good at making elevators
Qarannia  [author] 4 Jul @ 2:30pm 
@Dj Afton Elevator mods are evil and must be destroyed. :steamhappy:

Seriously though, I used to LOVE VCZ elevator. Last I tried it was over a year ago so I don't know if it's broken or not. The issue with it was related to the shield mod I used which really didn't get along well with the rotor / piston / whatever arrangement the elevator was using. This was the reason I added the turbolift to my mods.

If you use a different shield mod, or none at all then it may still work.
Dj Afton 4 Jul @ 11:33am 
hey me again know any good elevator mods or something?
Qarannia  [author] 9 Nov, 2024 @ 7:54am 
@Masterbuilder2.0 Hmmm, I wonder what's going on there. When I tested it they didn't do that; they just sailed on by. Only way I could get them to fire was by shooting first.
The Doctor 8 Nov, 2024 @ 8:09pm 
i am not they randomly attacked me with destroyers and i had a veyr positive rep
Qarannia  [author] 1 Nov, 2024 @ 1:24am 
@Masterbuilder2.0 Yes, they will because they're Disruptor type weapons rather than Phaser type weapons. The only suggestion I can make here is don't be at war with them. They start off neutral (white) and only turn red if you shoot at them. As neutral, they should just sail right past you without engaging. If they shoot at you when their icon is white then that's a bug that I can look into.
The Doctor 31 Oct, 2024 @ 10:12am 
the cardassian weapons damage (even through shields) all blocks with a construction comp or computer
The Doctor 31 Oct, 2024 @ 10:11am 
no i build with the mod re enabled cause my game takes 2 hours to load and i dont wanna wait that long to fight smthn
Qarannia  [author] 30 Oct, 2024 @ 1:47am 
@Masterbuilder2.0 I have no idea what you mean. Why are your lights popping? Are you under attack? If so, you might want to disable this mod while you're building. I know some people use safe zones as well.
The Doctor 29 Oct, 2024 @ 9:20pm 
can you make it so my lightbulbs dont go pop while i am building cause then i have to weld everything