Space Engineers

Space Engineers

Star Trek Module 13 - Cardassian Encounters 1.0
16 Comments
Dj Afton 4 Jul @ 6:13pm 
ah thanks anyway i was just asking cus im not good at making elevators
Qarannia  [author] 4 Jul @ 2:30pm 
@Dj Afton Elevator mods are evil and must be destroyed. :steamhappy:

Seriously though, I used to LOVE VCZ elevator. Last I tried it was over a year ago so I don't know if it's broken or not. The issue with it was related to the shield mod I used which really didn't get along well with the rotor / piston / whatever arrangement the elevator was using. This was the reason I added the turbolift to my mods.

If you use a different shield mod, or none at all then it may still work.
Dj Afton 4 Jul @ 11:33am 
hey me again know any good elevator mods or something?
Qarannia  [author] 9 Nov, 2024 @ 7:54am 
@Masterbuilder2.0 Hmmm, I wonder what's going on there. When I tested it they didn't do that; they just sailed on by. Only way I could get them to fire was by shooting first.
The Doctor 8 Nov, 2024 @ 8:09pm 
i am not they randomly attacked me with destroyers and i had a veyr positive rep
Qarannia  [author] 1 Nov, 2024 @ 1:24am 
@Masterbuilder2.0 Yes, they will because they're Disruptor type weapons rather than Phaser type weapons. The only suggestion I can make here is don't be at war with them. They start off neutral (white) and only turn red if you shoot at them. As neutral, they should just sail right past you without engaging. If they shoot at you when their icon is white then that's a bug that I can look into.
The Doctor 31 Oct, 2024 @ 10:12am 
the cardassian weapons damage (even through shields) all blocks with a construction comp or computer
The Doctor 31 Oct, 2024 @ 10:11am 
no i build with the mod re enabled cause my game takes 2 hours to load and i dont wanna wait that long to fight smthn
Qarannia  [author] 30 Oct, 2024 @ 1:47am 
@Masterbuilder2.0 I have no idea what you mean. Why are your lights popping? Are you under attack? If so, you might want to disable this mod while you're building. I know some people use safe zones as well.
The Doctor 29 Oct, 2024 @ 9:20pm 
can you make it so my lightbulbs dont go pop while i am building cause then i have to weld everything
Qarannia  [author] 5 Aug, 2024 @ 4:02am 
@F3lsworn Sure, why not. If I can get good looking grids of them I can adapt them for the encounters.
F3lsworn 5 Aug, 2024 @ 3:56am 
Any plans to add the Hideki, Keldon and Hutet classes?
Qarannia  [author] 14 Jul, 2024 @ 3:26am 
@LeeTheFlea Thank you very much. A huge shout out goes to the talented team that built the ships and generously allowed me to mod them out for this and the other encounters.
LeeTheFlea 13 Jul, 2024 @ 7:30pm 
awesome! Fantastic mod as always!
Qarannia  [author] 12 Jul, 2024 @ 2:25am 
@LeeTheFlea I redesigned the original around vanilla (heavy) armor and streamlined it into functional modules. They are completely separate and can even be run alongside the original if really necessary.
LeeTheFlea 11 Jul, 2024 @ 5:29pm 
Did you split up your original mod into many others?