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[Dizzy] Combat Shields (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
4.767 MB
7 Jul, 2024 @ 11:16pm
29 Dec, 2024 @ 9:28pm
3 Change Notes ( view )

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[Dizzy] Combat Shields (Continued)

Description
A retexture/cleaned up XML/rebalance port of N7Huntsmans mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1588616696
with permission. With Mlie's OK, and the last update done, this is v1.5 ready.

I've made some significant changes:
* Retextured: Heater, Aspi, Buckler, Nord Shield, Kite Shield.
* Many shields can now be built of wood or metal.
* STUFF will affect the traits.
* Increase Hit Points as these shields take direct damage (like the original mod) and break!
* Rebalanced the equip stats to be more game affecting, but always with balance in mind.
* SMALL/MEDIUM/LARGE shields will cover variously more or less of the body. Added some shields covering jaw/eyes as I figured they were quick to move and people cover their faces, for example.

I removed:
Assault, Archo, Riot, and Tactical shields. There was no way through stats that I could justify why they existed.
The Royal shield was kept as a sort of Glitter world shield, likely to be used by duelists with monoblades. Changed "Crusader" shield into a Heater style shield.

Also removed a lot of redundant XML code, and code that did nothing.

Now there are stronger reasons why you might choose to build each type. A pavisse will slow you down a lot, but is tough, while a buckler will increase your dodge skills (that's how it is used, right?), for example.


The rest of the description is from Mlie's listing (some of it may not apply anymore).



Thanks to Mlie who:
- Added mod-settings what ranged weapons can be used with shields

Check out MLIE's mod for any other basic details.
13 Comments
Hattsworth 5 May @ 8:39pm 
I'm confused about this mod (and it's related mods, for that matter)
Are the shields just usable with any melee weapon? Do they have a downside, considering several mention "two-handed weapons" - but I don't see any indication that really exists beyond the configuration of what guns can be used with some shields?
Dizzy Ioeuy  [author] 8 Apr @ 9:40am 
@123caboom nope, not required. Unknown uf compatible.i use pocket sand.
123caboom 8 Apr @ 8:54am 
Does it not need Dual Wield?
Even Compatible?
vincent_renevot 16 Jan @ 1:42pm 
Can't start a new multiplayer run, error harmony.pactch.
Dizzy Ioeuy  [author] 29 Dec, 2024 @ 9:29pm 
They needed some love: no more melee penalty, and not as bad movement penalties. So they are tempting to use, rather than always relying on two handed weapon power. Also gave a little dodge to a few shields to reflect the fighting style.
Dizzy Ioeuy  [author] 20 Jul, 2024 @ 5:48pm 
@darkpaladin77 I wouldn't have the slightest idea.

@dizzy_dares Thanks!
DarkPaladin77 20 Jul, 2024 @ 5:35pm 
Does this work with Combat Extended?
Dizzy_Dares 8 Jul, 2024 @ 5:40pm 
im just stopping in to support another Dizzy
Dizzy Ioeuy  [author] 8 Jul, 2024 @ 3:26pm 
Oh found it. The graphics to those look fine to me, and their construction costs are divided by many materials specifically which I wouldn't adjust- seem good. These types of shields for me are just not ones I see serving a niche. The fundamental problem of detachment from material was what I wanted to change for the mod I changed.

Also, while the scifi statbases and equippedoffsets need some adjustment, imo, overall they're not wildly out of balance the way I felt the base shields were.
Dizzy Ioeuy  [author] 8 Jul, 2024 @ 2:29pm 
Enlighten me. Link? I play mostly tribals so.... I'm kinda tech stupid.