RimWorld

RimWorld

[Dizzy] Combat Shields (Continued)
13 Comments
Hattsworth 5 May @ 8:39pm 
I'm confused about this mod (and it's related mods, for that matter)
Are the shields just usable with any melee weapon? Do they have a downside, considering several mention "two-handed weapons" - but I don't see any indication that really exists beyond the configuration of what guns can be used with some shields?
Dizzy Ioeuy  [author] 8 Apr @ 9:40am 
@123caboom nope, not required. Unknown uf compatible.i use pocket sand.
123caboom 8 Apr @ 8:54am 
Does it not need Dual Wield?
Even Compatible?
vincent_renevot 16 Jan @ 1:42pm 
Can't start a new multiplayer run, error harmony.pactch.
Dizzy Ioeuy  [author] 29 Dec, 2024 @ 9:29pm 
They needed some love: no more melee penalty, and not as bad movement penalties. So they are tempting to use, rather than always relying on two handed weapon power. Also gave a little dodge to a few shields to reflect the fighting style.
Dizzy Ioeuy  [author] 20 Jul, 2024 @ 5:48pm 
@darkpaladin77 I wouldn't have the slightest idea.

@dizzy_dares Thanks!
DarkPaladin77 20 Jul, 2024 @ 5:35pm 
Does this work with Combat Extended?
Dizzy_Dares 8 Jul, 2024 @ 5:40pm 
im just stopping in to support another Dizzy
Dizzy Ioeuy  [author] 8 Jul, 2024 @ 3:26pm 
Oh found it. The graphics to those look fine to me, and their construction costs are divided by many materials specifically which I wouldn't adjust- seem good. These types of shields for me are just not ones I see serving a niche. The fundamental problem of detachment from material was what I wanted to change for the mod I changed.

Also, while the scifi statbases and equippedoffsets need some adjustment, imo, overall they're not wildly out of balance the way I felt the base shields were.
Dizzy Ioeuy  [author] 8 Jul, 2024 @ 2:29pm 
Enlighten me. Link? I play mostly tribals so.... I'm kinda tech stupid.
Trapus 8 Jul, 2024 @ 1:43pm 
Does this include the Sci-fi addon? If not will it eventually?
Dizzy Ioeuy  [author] 8 Jul, 2024 @ 8:55am 
Feedback on the new stats, coverage, and attribute modifiers welcome.
galesdeloscien 8 Jul, 2024 @ 5:40am 
Well , this sounds great ill try it