The Karters 2: Turbo Charged

The Karters 2: Turbo Charged

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CTRNF - Electron Avenue
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61.808 MB
9 Jul, 2024 @ 6:21am
10 Aug @ 9:10pm
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CTRNF - Electron Avenue

Description
Electron Avenue track directly ported from the original PS4's Crash Team Racing: Nitro Fueled!


Credits:

Cianez - Porting, navigation path, AI jump triggers, start banner model;
rick_o_max - Vertex color shaders creator, help and support.
Cathret - Tester, help and support;
DarkSlayer - Tester, help and support;
Λrca - Tester, help and support;
Delecto - Tester, help and support;
Michepoli - Tester, help and support;
IraFunesto - Tester, help and support;

Huge thanks to rick_o_max for his shaders! You can check his website here:

https://rickomax.github.io/


Future updates will happen once the developers add new features to the SDK and will permit more modding possibilities. These are:

- Original CTR:NF's weapon boxes;
- Animated objects;
- Traps and obstacles;



Please like and comment! Feedback is highly appreciated!


Have fun!
10 Comments
[TC]Ciaиєz ITA  [author] 8 Aug @ 3:51pm 
@Cosmic Brucey This is fixed now, and the leaderboard has been reset.
Cosmic Brucey 7 Aug @ 7:37pm 
Whered my world record i got literally last night, times just gone off the leaderboard.
https://x.com/Cosmic_Brucey/status/1953333758301507911
[TC]Ciaиєz ITA  [author] 23 Jul @ 11:47am 
@Pandemic Rendering Those have been ripped already. It's just that working on them and adapting them to TK2 is quite a long and exhausting work. But I'm sure it will happen someday! :steamhappy:
Pandemic Rendering 23 Jul @ 10:48am 
Thanks for the info! I looked at the tracks that were ripped and the only ones not available so far are the CTR remade tracks (Crash Cove, N-Gin Labs, Cortex Castle, etc.). Hopefully they are ripped at some point so people can port them over as well.
[TC]Ciaиєz ITA  [author] 22 Jul @ 9:27pm 
@Pandemic Rendering Hi. I didn't rip them, a user named Commander J Ducky did it. You can find him in the official The Karters' Discord server. He used VulkanRipper on the Nintendo Switch version of CTR:NF (probably using an emulator like Yuzu or Suyu). I also do believe that all if not most of them are already in the works. We also have some other NF tracks already ported.
Pandemic Rendering 22 Jul @ 12:24pm 
Hi, would you mind sharing the method you used to rip the tracks from Nitro-Fueled? I'm thinking about looking into porting the CTR remake tracks from the game. I know we already have the classic versions, but why not both lol.
[TC]Ciaиєz ITA  [author] 22 Jul @ 2:23am 
@BOT_CHAD The checkpoint extends on both sides and also below the ground level. The fact that the respawn robot respawns you in an unintended area is a known issue, and there's nothing I can do to prevent that unfortunately. It happens mostly on areas with intesected roads like an underbridge (which is your case). The developer is aware of that and I hope he'll address it during the early access phase. I'm sorry.
BOT CHAD 21 Jul @ 7:25pm 
Can you expand the size of the first checkpoint? If the player accidentally misses the turn going into it, and they land on the very edge of the road which has collision, they'll miss the checkpoint by going under it, and the "lakitu" will place them back on the track past the checkpoint, meaning they essentially lose an entire lap of the race. Great port though.
[TC]Ciaиєz ITA  [author] 21 Jul @ 7:13pm 
@Davids ¡Gracias a ti, saludos!
Davids 20 Jul @ 4:15pm 
hermoso!!! gracias por la pista, saludos