The Karters 2: Turbo Charged

The Karters 2: Turbo Charged

CTRNF - Electron Avenue
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Update: 10 Aug @ 9:10pm

Version v1,2
- Blocked the third checkpoint curve's cut to completely prevent the cut that's originally not possible in CTR:NF due to players still taking it and missing the checkpoint.

Update: 6 Aug @ 11:53am

Version v1,1
- Fixed initial cut dropping down the main road to get to the first checkpoint faster by adding a respawn collider;
- Moved first checkpoint further to prevent the moonjump on the boostpad ramp;
- Movent third checkpoint further to prevent the curve cut that's originally not possible in CTR:NF;
- Temporarily removed motion blur until the game gets a dedicated, per-user option;
- Added a new curved invisible collider in the first big jump;
- Adjusted and added a couple respawn colliders and invisible wall colliders to prevent going inside the geometry in some areas;
- Leaderboard reset.

Update: 18 Jul @ 11:30pm

Version v1,01
- Attempted shader fix for certain AMD video drivers' behavior.

Update: 17 Jul @ 2:04pm

Version v0,93
- Added some more respawn colliders.

Update: 2 Jun @ 9:33am

Version v0,93
- Added some more respawn colliders.

Update: 21 Dec, 2024 @ 2:29am

Version v0,45
- Added even more respawn colliders;
- Added a new texture mask that provides two colors instead of one in the starting road (pink and light blue neons);
- Leaderboard reset (current version is "1").

Update: 20 Dec, 2024 @ 2:36am

Version v0,45
- Added more respawn colliders;
- Added long time in air trigger in the main big jump;
- Added more ground colliders where due to ensure a smooth gameplay;
- Added a collider in the main big jump to ensure the player doesn't go above the tube's arch with 150% and more reserves.

Update: 19 Dec, 2024 @ 1:12am

Version v0,42
- Added more respawn colliders;
- Added AI jump triggers;
- Added checkpoints;
- Added more wall colliders;
- Added more ground colliders where due to ensure a smooth gameplay.

Update: 17 Dec, 2024 @ 8:53am

Version v0,4
- Added lights;
- Fixed ground colliders;
- Added heightmaps;
- Added emissive materials;
- New translucent shader;
- Added turbo pad scrolling texture;
- Added post process volume to the "tube" area.

Update: 10 Jul, 2024 @ 8:47am

Version v0,3
- Added lights;
- Fixed ground colliders;
- Added heightmaps;
- Added emissive materials;
- New translucent shader;
- Added turbo pad scrolling texture;
- Added post process volume to the "tube" area.