Total War: WARHAMMER III

Total War: WARHAMMER III

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[unsupported] Better Battle AI (5.2 Ready)
   
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battle
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661.485 KB
9 Jul, 2024 @ 7:28am
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[unsupported] Better Battle AI (5.2 Ready)

In 1 collection by GOW LIKE A BOSS
GOW LIKE A BOSS TWW3 Mods
31 items
Description
This mod involves a few, relatively small tweaks that result in noticeably improved AI behavior on the battlefield.

Before BBAI:

PROBLEM 1
AI vs. Skirmishers (ie. Outriders)
Enemy lines would either let you pick them off with skirmishers, send their entire army after your skirmishers, blob up to make easy work for artillery, or be unable to attack your main lines as they get confused whether to attack your main army or your skirmishers.
PROBLEM 2
AI with reinforcements
The AI will just sit still and wait on its reinforcements to show up. Once they show up, the AI will remake its entire battle line with the reinforcements integrated. Meanwhile, you're pounding them with artillery. By the time they are fully set up, you've already killed half their army.

After BBAI:

SOLUTION 1
AI vs. Skirmishers (ie. Outriders)
The AI will now try to shoot your skirmishers with its ranged units near the flanks while its main line refuses to engage. The main line will move to engage your main army while the AI's ranged units attempt to counter your skirmishers if you get too close. If you pull back, the AI's ranged units will rejoin its main formation. The AI may also send a unit or two (goodbye full army chasing) after your skirmishers to keep them away from the main body. The AI will not blob in a panic. They will maintain lines and begin moving towards you.
SOLUTION 2
AI with reinforcements
Once the AI's reinforcements show up, if the AI is under attack by skirmishers or artillery, they will NOT try to form a whole new battle line. They will rush your main lines. The AI will still wait for their friends to show up (and just eat the artillery loses while they wait) but they will NOT keep eating those losses once their friends arrive. As soon as the first reinforcements start entering the battle, the AI will make its move.

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Note: I have tested this mod several times and have tweaked it to get the ideal AI performance. This won't make the AI as smart as most players, but it WILL make the AI significantly better in battle compared to vanilla in solving the above problems. Battle mods can be difficult to test thoroughly because they require many repetitions and trial and error to then make a "best guess" to see if they are working. Please leave feedback if you have any about AI behaving oddly. I can't guarantee I can fix it, but I can look at it.
Note 2: Mod is save-game compatible and is save to remove mid-game.
14 Comments
sarumanthecursed 15 Dec, 2024 @ 2:12pm 
had a grave guard chase skelly horse archers while my arty destroyed them...
Dairak Logrus 16 Oct, 2024 @ 12:33pm 
Realistic Replenishment - 50% slower can you up mod pls and he work with coop and balanced? who know real slow xp mod for lords and heroes?
GOW LIKE A BOSS  [author] 27 Sep, 2024 @ 9:23am 
@guvenoren
I don't personally use it anymore. CA's notes said they changed all the standing around waiting (which my mod was targeted at fixing) so likely this mod isn't necessary anymore. I could be wrong though (as evaluating AI with and without a mod can be difficult) so I left it here for anyone who may be getting a different experience (as it's unlikely CA's changes are exactly the same as mine).
Guvenoren 26 Sep, 2024 @ 9:18am 
Is this mod still relevant after the recent changes to battle AI?
sarumanthecursed 26 Sep, 2024 @ 6:43am 
Not sure if possible, but alot of missile cav gets snipe vs a range unit instead of just charging into melee and winning
GOW LIKE A BOSS  [author] 25 Sep, 2024 @ 2:47pm 
@Babaluu
Not that I'm aware of, and you're welcome!
Babaluu 25 Sep, 2024 @ 7:53am 
and thank you for your mods
Babaluu 25 Sep, 2024 @ 7:53am 
is there a mod that allows more troops on the field at same time? besides double unit size like the whole reinforcement is already at the beginning of the battle on the field
GOW LIKE A BOSS  [author] 16 Aug, 2024 @ 1:20pm 
@Guvenoren
No, unfortunately. I am not one of those geniuses, and if someone actually found a way to fix it I'd happily subscribe to that mod too :D
Guvenoren 15 Aug, 2024 @ 11:02am 
Any good progress in sieges? AI never goes all in which makes it easy to just get ranged units and pick off targets. Also the AI in attack kinda "holds reserves" and sends only small skirmishes.
This has several issues. One, they get bombarded to death, two, they get bombarded to death, three, they get bombarded to death.

I know we have limited ways to mod this, but maybe some geniuses know.