Project Zomboid

Project Zomboid

313 ratings
Nuclear Future: An Experimental Nuclear Reactor
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Content Descriptors: General Mature Content, Frequent Violence or Gore
File Size
Posted
Updated
33.114 MB
11 Jul, 2024 @ 7:14am
17 Feb @ 2:45am
104 Change Notes ( view )

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Nuclear Future: An Experimental Nuclear Reactor

Description
Attention: Work in Progress

Mod V0.6 is out:
local hosted multiplayer should work now!
Check Patch notes.
Unfortunately, you'll need to start a new world/game to apply the update (wipe old saved data), as the update is not compatible with old savegames.


NOTE: This Mod is for B41.
B42 will be supported once other mods [that are required for this mod] have been updated for build 42.


Description:
In this mod, the survivors of the apocalypse can restart an abandoned experimental nuclear power plant and fill the lost city with light again.
The way to get there is not easy and requires searching for rare items throughout the city, improving your skills, crafting and repairing system components.
A careless approach to this responsibility can lead to a super disaster that not only you will regret.


Features of this Mod
This mod introduces several exciting new elements to the game:
  • Nuclear Future Map: Adds a new location at Cell (28,41).
  • Spawnpoint: A dedicated spawn location for the new content.
  • Game Mechanics:
  • Global Power
  • Power plant simulation, including maintenance and a facility security system.
  • Realistic consequences for player actions.
  • Custom Tiles: Unique objects, pictures, text etc. integrated into the environment.
  • Items:
    Includes new textures and models.
    Features an in-game map, components, literature, and more.
  • Recipes: Additional crafting options.
  • Loot Spawn: Dynamic spawning of new items.
  • Graphical Interfaces: Easy-to-use interfaces for interacting with new mechanics.
  • In-game Guide: A handy reference to help players navigate the new features.
  • Sounds: Custom audio effects to enhance immersion.
  • Synergizes with required mods for an improved overall experience.
  • Dynamic Difficulty Options: Scales to support solo or multiplayer (1+ players).

Single Player & Multiplayer
  • Singleplayer --> YES
  • Dedicated Multiplayer Server --> YES
  • Local Host Multiplayer Server (Your PC) -- YES, testing needed


Comment:
Hi everyone! This mod is still a work in progress, but I’m excited to share it with you. I’ve been working on it in my free time for almost a year, and it’s my first project like this!

Testing and debugging for both Single Player and Multiplayer has been time-consuming, so I can’t catch all the bugs alone. If you encounter any issues, please share the debug log (file, line, and issue). I’ll address them as I can, but non-critical updates may take some time.

Thanks for your patience and support as I continue learning and improving the mod!

Thanks:
Many thanks to the other modders who shared all these amazing mods with us and gave my mod the opportunity to interact with them.
  • throttlekitty's tiles by throttlekitty (required by this mod)
  • Daddy Dirkie's tiles by Daddy Dirkie dirks (required by this mod)
  • Simple UI library by MrBounty (required by this mod)
  • RadiatedZones by Atophite (required by this mod)
  • MoodleFramework and Speed Framework by Tchernobill (required by RadiatedZones mod)

Incompatibility
This mod is incompatible with:
  • Any other mod that uses Cell (28,41).
  • Mods that alter global power (electricity) settings.
This also applies to all map mods that have removed the pumps from these locations on the vanilla map: {X,Y,Z}
  • PosReactorExtPump[0] = {3741, 8428, 0} -- Doe Valley
  • PosReactorExtPump[1] = {5427, 6759, 0} -- Riverside
  • PosReactorExtPump[2] = {4506, 6077, 0} -- Riverside Top
  • PosReactorExtPump[3] = {14760, 4086, 0} -- Substation Pump System
  • PosReactorExtPump[4] = {14778, 4086, 0} -- Substation Pump System
  • PosReactorExtPump[5] = {11989, 7169, 0} -- West Point
At least 4 of the 6 coordinates must be in their original state on the map.

Permissions:
DO NOT REUPLOAD THIS MOD OR PARTS OF THIS MOD ON ANY PLATFORM.
Do not expect it to be functional or always online, as it is in development.

Known Issues:
The Geiger counter cannot detect ambient radiation when used inside the power plant building (via right-click).

Version:
V0.6.0.1

Workshop ID: 3286902127
Mod ID: NUCExperimentalReactor
Map Folder: NucMap
Popular Discussions View All (4)
27
11 May @ 4:04pm
PINNED: BUG REPORT
Chaos
10
14 Feb @ 12:14pm
PINNED: FAQ
Chaos
2
11 May @ 4:01pm
PINNED: "How to Configure a Dedicated Server"
Chaos
208 Comments
ШПАТЕЛЬ 29 Jul @ 1:01pm 
Hello guys, where can I find the scanner module? Does he have a spawn?
Zeabz 24 Jul @ 9:54pm 
Simply amazing work, cant wait for B42. do you have a discord channel or anything to help with development? You should really consider setting a patreon account or something. I try and support great mods when i can. cheers
七夜向日葵 22 Jul @ 8:10am 
Hello author, could you please provide the full translated text? pls.
solarchos 12 Jul @ 11:41am 
@Alyx - Planning to embrace the Cheeki-Breeki?
solarchos 12 Jul @ 11:40am 
@Synergy Gaming - So the whole update to B42 is still a work-in-progress? Cool. Looking forward to it. I'd hate to see all of the work put into this go to waste.
Alyx 2 Jul @ 10:05am 
bro, i can create my own chernobyl, gg :8bitheart: 10/10 mod
Synergy Gaming 27 Jun @ 10:46pm 
@jari Pallas Only 2 of the 6 dependant mods have updated to B42, so it won't be until those have updated
Jari Pallas 27 Jun @ 2:27pm 
b42 when
Synergy Gaming 15 Jun @ 5:47pm 
@GIGLONIS @Elder Guide can be found randomly in world, check bookcases for best chances. @meredith999 you do have to be pretty good at the game to even play this modpack, practice the game generally first then try this modpack.
meredith999 15 Jun @ 11:57am 
i cant even get to the place