Project Zomboid

Project Zomboid

Nuclear Future: An Experimental Nuclear Reactor
208 Comments
ШПАТЕЛЬ 29 Jul @ 1:01pm 
Hello guys, where can I find the scanner module? Does he have a spawn?
Zeabz 24 Jul @ 9:54pm 
Simply amazing work, cant wait for B42. do you have a discord channel or anything to help with development? You should really consider setting a patreon account or something. I try and support great mods when i can. cheers
七夜向日葵 22 Jul @ 8:10am 
Hello author, could you please provide the full translated text? pls.
solarchos 12 Jul @ 11:41am 
@Alyx - Planning to embrace the Cheeki-Breeki?
solarchos 12 Jul @ 11:40am 
@Synergy Gaming - So the whole update to B42 is still a work-in-progress? Cool. Looking forward to it. I'd hate to see all of the work put into this go to waste.
Alyx 2 Jul @ 10:05am 
bro, i can create my own chernobyl, gg :8bitheart: 10/10 mod
Synergy Gaming 27 Jun @ 10:46pm 
@jari Pallas Only 2 of the 6 dependant mods have updated to B42, so it won't be until those have updated
Jari Pallas 27 Jun @ 2:27pm 
b42 when
Synergy Gaming 15 Jun @ 5:47pm 
@GIGLONIS @Elder Guide can be found randomly in world, check bookcases for best chances. @meredith999 you do have to be pretty good at the game to even play this modpack, practice the game generally first then try this modpack.
meredith999 15 Jun @ 11:57am 
i cant even get to the place
GIGLONIS 15 Jun @ 10:58am 
I cant find a guide anywhere, anyone has an ideea where I can find a guide to activate the powerplant?
Elder 13 Jun @ 1:20pm 
does anyone have a guide for this??
NPC 25 May @ 9:26am 
What are the Coordinates to the thing, i cant find it
NotNashe 23 May @ 9:04pm 
Is there a way to make it explode?
DevNFPS 11 May @ 4:21pm 
@Chaos Will do! Thank you much!
Chaos  [author] 11 May @ 3:59pm 
@Kimchi Warrior
big thanks.

Im not done with the content, but some ideas need to wait till B42.
For B41 there is something in my mind, but have no time to work on it at the moment.
Chaos  [author] 11 May @ 3:55pm 
@DevNFPS
Refer your upload to this page. Be aware that the mod is not ready and can get patches und bug fixes in the future.
Chaos  [author] 11 May @ 3:52pm 
@DarkJrock
to remove zones in Radiated zones mod.
steamapps\common\ProjectZomboid\steamapps\workshop\content\108600\3019024205\mods\RadiatedZones\media
there is a text file "coordinates.txt" , open remove zone in the file, save.
Kimchi Warrior 6 May @ 5:24pm 
Among all the facility reactivation mods I've played, this one stands out with its exceptional quality and immersion. I truly want to applaud the mod developer for achieving this level of implementation in Build 41. If it evolves even further in Build 42, it could easily become one of the best mods out there.
DevNFPS 17 Apr @ 9:49am 
Hello, I would like to add this mod to our server which is running a standalone smaller version of Muldraugh. May I get your permission to reupload it unlisted?
DarkJrock 8 Apr @ 5:13pm 
I beg you to allow this mod to work without Radiated zones. That mod broke something and I cant find it in the mods folder to remove zones, but it still causes me to get sick over and over. It bricked my save.
Chaos  [author] 27 Mar @ 5:13pm 
@Polly_Whale0814

that's something the player has to find out for himself
Chaos  [author] 27 Mar @ 5:12pm 
@CSMK | PhysiksTV
no
Chaos  [author] 27 Mar @ 5:12pm 
@Blue
try to change you screen resolution.
if it doesn't work then there seems to be something wrong with the "simple ui library" mod.

But there seems to be something wrong with your setup if the game does not save the progress of your power plant repairs.


i have not yet found the time to write a guide for a clean setup of the local MP player server.
Chaos  [author] 27 Mar @ 5:07pm 
@龙灵
no other language except english
CSMK | PhysiksTV 21 Mar @ 1:58pm 
Is there a NUKE?
Blue 19 Mar @ 8:22pm 
Also, in local MP, whenever I rejoin or die and come back to the plant, i have to cheat to get more mainboards because it removes them from the systems and then changes the password and summons broken stuff when it was just fixed?
Blue 17 Mar @ 2:39pm 
I can't use the guide. It goes up and down up my entire screen and i can slide it to the side and move around in the background but its just stuck on the front page.
Polly_Whale0814 15 Mar @ 10:27pm 
So what happens when the nuclear reactor meltdown on its own?
龙灵 8 Mar @ 12:50am 
Is it possible that a Chinese version will be released in the future?
Chaos  [author] 3 Mar @ 11:32am 
@Rolph
No, there is no such feature. It can only happen in the usual way.
Rolph 26 Feb @ 5:15pm 
is it possible to force a meltdown?
GMsU | AuxiliusM 20 Feb @ 9:31am 
Fixed the reactor with my friends; it was very fun. Maybe it would be cool if, when you activate the power in the end, some SFX or jingle could play.
Chaos  [author] 17 Feb @ 3:02am 
@Fallout
fixed by V0.6.0.1
Chaos  [author] 15 Feb @ 6:02pm 
@Fallout
hmm i need to check this.(have changed that coord. recently)
Fallout 15 Feb @ 5:45pm 
Found the issue, Hitbox alignemnt is correct when refrencing cordinates on Diagnostic system, but incorrect in practice. for example external pump number 2 hitbox is on the wall 3 tiles south of where its supposed to be instead of on the pump itself.
Chaos  [author] 15 Feb @ 1:07pm 
@Fallout
1) rightclick on RDD device -open - to view the display.
2) Hitbox is the item on the map inself ->Pump or transformer etc., rightclick on the item if it does not work try a few pixels further
Fallout 14 Feb @ 4:05pm 
can you provide any tips on where the hitboxes are on the items themselves? i stand right beside the pump / fuse that i need, i right click to assess the context menu but nothing appears. PS, how do you get cordinates from RDD? i didn't see anything explaining that
Chaos  [author] 14 Feb @ 12:10pm 
@Fallout
this is easy (without using debug mode).

1) You can get the relevant system coordinates X,Y from diagnostics interface/PC.
2) You can get your postion X,Y from the mobile RDD device.

The rest is geocaching.
Fallout 14 Feb @ 11:16am 
hey, in having a ton of frustration trying to figure out the proper way to service parts within the plant, It gives little instruction on where the part is within the plant, even with pictures and coordinates the pictures are very generalised and show groups of 6+ and there is no way to see coordinates in game. and when i did find out which part it was that inst working its very hard to find the correct click box to be able to replace the fuse. any insight as to where the clickbox is or what is needed to satisfy the conditions of servicing a part?
Shellfish 12 Feb @ 9:01pm 
btw slocan redux is incompatible if anyone wants to know
HappyWay 12 Feb @ 12:53am 
Thank you
Chaos  [author] 12 Feb @ 12:49am 
@HappyWay
wrong setup.
when i have tim eill try to write a guide how to setup locla hosted multiplayer
HappyWay 11 Feb @ 2:48pm 
my local multiplayer game does not run the mod, what can this be due to
Fallout 11 Feb @ 11:39am 
ok thank you. i noticed a few of my players mentioned it, ill tell them to disregard. keep up the good work much thanks
Chaos  [author] 11 Feb @ 8:31am 
@Fallout
It should not (hopefully), but it will give you a note to update the mod every day at 00:00.
Fallout 10 Feb @ 10:43am 
will the most recent patch ruin current save worlds. im running a multiplayer deticated host right now and want to make sure my world isnt corrupted because of this patch
Chaos  [author] 10 Feb @ 6:34am 
@Capitão Leleu
yes, very soon
Chaos  [author] 10 Feb @ 6:34am 
@SiCK
du brauchst den simple Ui library mod.
Beispiel-Code findest du in meinem mod. zb in der "NUC_ISUI_GUIDE.lua" datei.
Capitão Leleu 10 Feb @ 12:09am 
Hey, great mod! Will the mod ever be available for Local Hosting Multiplayer?