Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Scarab-SM1-RE2
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Blueprint: Small Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
115.920 KB
11 Jul, 2024 @ 2:13pm
1 Change Note ( view )

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Scarab-SM1-RE2

In 1 collection by jrandall
Military Survival Series
154 items
Description
SV Class 1, Core 1, Unlock Level 10 - Reforged Eden 2 Only

Primary roles: Starter SV Miner, Upgradeable

The Scarab-Starter Miner 1-RE2 is a 4 drill core 1 SV starter miner. It was tested a fair amount in game play as well as tweaked a few times from the original test version. It has a focus on tunnel mining having all drills to the outer edges of the build as well as a 4 spotlight set up to see well in dark mining tunnels. It also comes with a gatling gun.

Stock Features

The SM1 comes with 6500 Harvest storage, 500 ammo storage, Gatling gun, o2 and dispenser, armor locker, constructor, detector, WiFi, 4 spot lights (P menu option), and a cargo box. It also has a upgrade path to bring it to a core 3 with more options.

Upgrade optons

The Scarab-SM1 has locations to add 2 basic CPU cores, SV shield, Pentaxid tank, 2 additional generators, and a trauma station (Trauma station can be added without additional CPU however being 14 points over), and 3x3 turret (top)

Offense and defense

The hull is built with steel and cargo extensions. The interior is also built with mainly cargo extensions and parts. It comes stock with 1 gatling gun and 500 ammo storage. It can be upgraded to have a shield, pentaxid tank, and has a location to add 1 turret.


Features Summary:

1. SV Class 1, Core 1 RE2 , Unlock 10 - Reforged Eden 2 only
2. Steel and cargo extension hull and interior
3. 6500 Harvest storage, 500 ammo storage
4. WiFi, detector, armor locker, O2 and dispenser
5. Part placement info LCD (p menu control)
6. Constructor
7. 1 cargo box, 4 spotlights (p menu control)
8. Locations to add 2 basic CPU cores, Pentaxid tank, shield, trauma station, and turret
9. Locations to add additional generators

I hope you enjoy!

Notes: The Scarab-SM1 was built to be an agile low cost core 1 miner with a focus on mining in tunnels. It can maintain max speed forward with a full harvest load. The drills are placed at the outer edges with a short hull for easy maneuvering in a mining tunnel. Also it has 4 spotlights, top, bottom, left, and right to fully light up a mining tunnel in the dark. At this point it is pretty well tested for RE2 game play.

One last thing to mention, I purposely did not use a ramp on the back as they have been experiencing issues closing when you are trying walk up them.
27 Comments
BeTweenTheEyes 1 Jun @ 2:40pm 
Awesome Miner. Thank You Brother :steamthumbsup:
vrok60 24 Mar @ 6:38pm 
@barracuda521: Ship needs to be reasonably level - use "O" to auto level and you will get out and in easily. Necro post but others may read.
Юджин 26 Feb @ 2:36pm 
Nice build, but no pre-installed drills
barracuda521 4 Nov, 2024 @ 4:44am 
Most of time i can't get out of this ship.
harg 26 Oct, 2024 @ 5:19am 
loading the BP outside of RE will result in missing blocks. the console command "prefabinfo blueprintname" will give you details on forbidden blocks.
Ace Williams 11 Oct, 2024 @ 7:43am 
Says forbidden block in RE2. Any ideas how to fix that
Sonar / Derpies / Loial 16 Sep, 2024 @ 7:27pm 
Is this broke? Seems to have no thrusters / drills / tool. Doesn't seem complete.
jupider 10 Aug, 2024 @ 10:42am 
@Wireless_Einstein: Add the CPU extenders into the cavity behind/next to the Armor Locker, put a Pentaxid tank into the cavity on the floor, replace to top small generator with the1x2x1 (same as the one in the middle) as well as add a third one to the space below the existing 1x2x1 generator. Then just put the shield generator in the open area in front of all this stuff, effectively blocking it all in. You just don't want to install the shields until all the open cavities are filled. Hope this helps,and if anyone believes my interpretation is wrong, please correct me.
Wireless_Einstein 9 Aug, 2024 @ 11:28am 
I am probably confused but where do you put the shield? it looks like it supposed to go in the same spot as the generators. Or do i have to move the generators to a different location?
Kula808 3 Aug, 2024 @ 7:23pm 
Kool build. I watched you tweak and retweet. Now a final build, that's just right. I didnt have to use the proto type. You worked out the snags and now a great starter miner that upgrades. What you lack in Game playing focus, You master in Game designs. :)