Empyrion - Galactic Survival

Empyrion - Galactic Survival

Scarab-SM1-RE2
27 Comments
BeTweenTheEyes 1 Jun @ 2:40pm 
Awesome Miner. Thank You Brother :steamthumbsup:
vrok60 24 Mar @ 6:38pm 
@barracuda521: Ship needs to be reasonably level - use "O" to auto level and you will get out and in easily. Necro post but others may read.
Юджин 26 Feb @ 2:36pm 
Nice build, but no pre-installed drills
barracuda521 4 Nov, 2024 @ 4:44am 
Most of time i can't get out of this ship.
harg 26 Oct, 2024 @ 5:19am 
loading the BP outside of RE will result in missing blocks. the console command "prefabinfo blueprintname" will give you details on forbidden blocks.
Ace Williams 11 Oct, 2024 @ 7:43am 
Says forbidden block in RE2. Any ideas how to fix that
Sonar / Derpies / Loial 16 Sep, 2024 @ 7:27pm 
Is this broke? Seems to have no thrusters / drills / tool. Doesn't seem complete.
jupider 10 Aug, 2024 @ 10:42am 
@Wireless_Einstein: Add the CPU extenders into the cavity behind/next to the Armor Locker, put a Pentaxid tank into the cavity on the floor, replace to top small generator with the1x2x1 (same as the one in the middle) as well as add a third one to the space below the existing 1x2x1 generator. Then just put the shield generator in the open area in front of all this stuff, effectively blocking it all in. You just don't want to install the shields until all the open cavities are filled. Hope this helps,and if anyone believes my interpretation is wrong, please correct me.
Wireless_Einstein 9 Aug, 2024 @ 11:28am 
I am probably confused but where do you put the shield? it looks like it supposed to go in the same spot as the generators. Or do i have to move the generators to a different location?
Kula808 3 Aug, 2024 @ 7:23pm 
Kool build. I watched you tweak and retweet. Now a final build, that's just right. I didnt have to use the proto type. You worked out the snags and now a great starter miner that upgrades. What you lack in Game playing focus, You master in Game designs. :)
jrandall  [author] 2 Aug, 2024 @ 4:25pm 
Thank you daledude22 and Palladin888! @Palladin888, I have been having issues with that too. I really want to be able to select which direction a player gets out of a set. And thanks again all!
Palladin888 30 Jul, 2024 @ 6:55am 
Performs great when mining but it horrible for getting in and out.
I tore out the innards put in a shield and a jumpdrive and added a cockpit. Now it is perfect.
daledude22 17 Jul, 2024 @ 5:01pm 
Forgot to mention that I first used your Scarab-SCM 3-drill miner which served me very well. I used it to dig myself a nice tunnel that starts a ways off from the base so that I could keep all but one of my ships underground and also safe entry back into the base because once I came back and there were 10 drones above my underground base and ended up with my sv blown to hell while it was parked on the ground like 150 meters away after I parked it and ran towards the base. That little miner was/is a fantastic 1st ship.
daledude22 17 Jul, 2024 @ 2:23pm 
Thanks Jeff, appreciate the response and new understanding of pentaxid tank/shield connection. Always looking forward to your new well thought out ship creations and YT workshop videos - and your recent RE2 play through vids. I chose a jump miner for my current RE2 run, but had to modify it a bit to keep it from getting stuck, plus it has a lot of pricey stuff exposed than can be easily hit by enemy fire, but hopefully I can keep it mostly out of the line of fire.
jrandall  [author] 17 Jul, 2024 @ 8:25am 
Thank you Hotair and daledude22! @daledude22, the miner was never meant to warp. The pentaxid tank location was for a shield. However in game play I really wanted to warp a couple times, so I basically floated a warp drive to the creation so I could do a couple warps and then removed it again. The problem with a warp drive is it is too big to fit in a creation this small and also have an interior space. I would like to do a warp low tier miner at some point too but I think I would need to have it with a prefab cockpit and no interior space or it would have to be a larger miner which likely will have more issues maneuvering in mining tunnels. So, yes, did do the R&R thing in game play and it did work but certainly looks silly. lol. And thanks again all!
daledude22 16 Jul, 2024 @ 9:52am 
Great little miner. Probably a dumb question, but you have space for a pentaxid tank, but not for the jump drive. Do you just R&R the jump drive before & after jumping?
Hotair 16 Jul, 2024 @ 7:56am 
Can always rely on jrandall for a top tier ship design with plenty of storage and a low cost to build. Favorited creator for a reason <3
jrandall  [author] 15 Jul, 2024 @ 6:22am 
Thank you ArtemisRouge, lyken4, Bonedog, GREYSE, and Moxie! @ArtemisRouge, This one I believe was the 4th or 5th attempt at working out the specs for a low tier RE2 SV miner. At first I tried to do things different to not look so much like a box but I ended going back to box design again. They just work the best and I really don't like getting tripped up in mining tunnels like I was with some other designs and test miners. And thanks everyone!
Moxie 14 Jul, 2024 @ 8:04pm 
Really enjoying this little miner, was the first SV I warped in and thoroughly enjoyed using it.
GREYSE 14 Jul, 2024 @ 3:25pm 
Bonedog 14 Jul, 2024 @ 9:18am 
Nice work Jeff. Forgot to comment earlier. I still can't believe you fit an interior cockpit design on this!
lyken4 13 Jul, 2024 @ 11:57am 
awesome build!
ArtemisRouge 13 Jul, 2024 @ 11:42am 
Drill spread is ideal, sides/bottom/top are clean and free of obstruction for ideal tunneling, landing gear is the proper fold-out model to prevent stubbing the ground, and somehow it manages to fit a walk-in cabin, A+ stuff.
jrandall  [author] 12 Jul, 2024 @ 9:18am 
Thank you very much qp! :)
qp 12 Jul, 2024 @ 5:47am 
Thank you for this, looks amazing! New RE player here, using your amazing creations in our group playthrough, thank you so much for everything! We are using a couple of the older Scarabs with 3 drills for early mining, the Merc-Infiltrator to carry them around, and the Janus ASV as our starter CV. Now gathering supplies for the Matar ASV so we can make the Janus to a miner and use the bigger carrier as our base, your creations are amazing, keep it up & thank you! <3

In regards to the ramp: it needs to be fully extended in order to not retract while walking on it, typically a bigger sensor area is needed to have it extend before you actually reach it, so it doesn't retract.
jrandall  [author] 11 Jul, 2024 @ 5:15pm 
Thank you KuulKuum!
KuulKuum 11 Jul, 2024 @ 4:52pm 
I have been waiting for this build J. since you showcased it on your YT. TY your build are awesome...