RimWorld

RimWorld

UNAGI Facial Animation.biotech
61 Comments
RusTopSkill 28 Jun @ 5:22am 
Vanilla Expanded can bug sometimes, for example genies don't have eyes because of gene "elongated head", maybe other similar cases too, but you can remove this gene with cherry picker and it works
SiaNKs 25 Jun @ 5:32pm 
Alright, thank you!
UNA  [author] 25 Jun @ 2:26am 
@SiaNKs
UNAGIFace can be used automatically for mod xenotypes.
(It will be displayed in the same way as the original Nals' facial animation mod.)
I believe that races with distinctive antlers, etc. will also be reflected as they are.
For example, if a race has an animal face and you do not want it to be UNAGI face, you can use the original mod's functionality to turn off FA.
The only function of this mod is fundamentally to change the textures to something that better matches the UNAGI face.
SiaNKs 24 Jun @ 5:55pm 
How would UNAGI FA work with any additional xenotypes, like from Vanilla Expanded or Alpha Genes? Is there a mod that patches things up?
turkler 14 Jun @ 6:05am 
I see, thank you
UNA  [author] 13 Jun @ 11:48pm 
@turkler
Basically, the content of this mod is complete and will rarely be updated, so if you do not need the Experimentals, please localize and erase them for your own use.
I am creating the animation pictures on the premise of Experimentals, and Nals is updating it at a high frequency. It is difficult to deal with the impact when I remove it from the requirements in the future.
I am too busy right now to deal with this, so if you want to make minor adjustments, I would appreciate it if you could handle it yourself, regardless of the above issues.:steamhappy:
DuckGoosebear PrairieDogLover 13 Jun @ 10:55am 
@turkler is it also true for UNAGI facial animation?
turkler 3 Jun @ 9:43pm 
this mod does not require [NL] Facial Animation - Experimentals, could you remove it as a listed dependency in the mod's about.xml file?
49xglllli 2 Jun @ 5:54am 
1.4 Change the label and you can use it
Jeremy Lin 11 Apr @ 8:24pm 
will there be patch for other xenotype race mod on here? some of the stuff add by those other mods don't fit the face
Karkino 26 Mar @ 8:58pm 
@hoteldoor538 you are either using vanilla expanded genies or having a wrong mod order issue... remember to use rimsort
hoteldoor538 24 Feb @ 9:13am 
Does this not include genies? I noticed that genies in my game always looks weird
UNA  [author] 30 Dec, 2024 @ 7:39pm 
This is a retexture of the pigskin included in this mod.
Güneş Contaları 30 Dec, 2024 @ 1:56pm 
:steamhappy:Where can I find the mod of small piglet nose in the drawing?It makes the pigs look cute.
Colorparty 3 Dec, 2024 @ 5:24am 
Thank you regardless!

For some reason, it seemed that restarting the game and reloading the save a few time suddenly fixed the issue. I believe it may be a conflict with Dev mode? But I have no idea how to replicate it.

Either way, in the process of trying to figure out the issue, one of the reboots/reloads resolved it.

¯\_(ツ)_/¯

Again, thank you for your time!
UNA  [author] 3 Dec, 2024 @ 12:02am 
I’ve been thinking about it, and the possible causes that come to mind are:
・Genetic modifications were made.
・Genetic information was adjusted using something like a character editor.
When genetic information is modified, the character may no longer be considered a pure xenotype, which could prevent animations from being hidden in the facial animation settings.
I’m not very familiar with mods, so I apologize if I’ve made any mistakes.
In addition, each playing environment is different, so there are limits to what we can do here, and there are many things we don't know.
If anyone has had the same phenomenon and has been cured, I would appreciate it if you could let me know.:steamhappy:
UNA  [author] 2 Dec, 2024 @ 11:45pm 
I have looked into other mods to see if they can handle this, but I still haven't found a way to hide each character individually so far..😿
If I can find a mod that can hide each character individually later, I will post it here.:steamhappy:
UNA  [author] 2 Dec, 2024 @ 11:33pm 
Hello!:steamhappy:
My UNAGI FACE is just a mod to change or add textures,
Please contact the original developer, not me, regarding the facial animation feature.
I have little knowledge of programming, etc., so it is difficult for me to solve this problem.
Colorparty 2 Dec, 2024 @ 6:22am 
Secondly,

I had a question about the override options within the mod settings as you showcased with your comment here on Oct 30th. I have enabled these options for a custom Dragon race to great success! The heads of the dragon-people are unaffected by the mod as intended. However, for some reason a Dragon pawn's child suddenly switched to the UNAGI face for no reason that I could find. The child's race is a Dragonic, and was born with a dragon's head, they even aged up correctly at the age of 3 and still had a dragon head, I also tried to switch their race to another and then back to Dragonic, but none of this fixed the issue, they simply changed all of a sudden and I had to reload to a previous save to fix the issue.

Is there perhaps a way to manually disable UNAGI faces for a single pawn?

Thank you for your time!
Colorparty 2 Dec, 2024 @ 6:22am 
Hello!

First off, I wanted to say that your facial mods are the best I've ever found, and I really love the variation it adds to pawns and their character! Thank you for your contribution to the community!
Nox Tenebris 30 Oct, 2024 @ 2:23am 
Oh, I see the change in the Release Notes section. Thanks for bringing it to my attention!
UNA  [author] 30 Oct, 2024 @ 2:02am 
@Nox Tenebris
I recorded how to set it up!:steamhappy:
https://imgur.com/s7jhkr1
I hope this will be helpful.
As with many anime-style facial animations, it is difficult to provide individual graphics for the mod's custom xenotype heads here (there are too many), so I hope you will enjoy my mod in this way, using different ones for different species.
UNA  [author] 30 Oct, 2024 @ 1:38am 
@Nox Tenebris@
This mod is to turn off animation for mod xenotypes, right?
[NL] Facial Animation - WIP developer Nals has made “animation off per xenotype” a standard feature in the Facial Animation function itself in this year's update!
Please take a look at the Facial Animation settings page.:steamhappy:
Nox Tenebris 29 Oct, 2024 @ 11:29pm 
Will there ever be a mod like Facial Animations Xenotype Compatibility (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2950353635) for this mod? Not being able to use modded Xenotypes is kinda a bummer.
UNA  [author] 29 Oct, 2024 @ 9:51am 
@塔洛斯_Talos
Facial animationの先生!:steamhappy:
親切にありがとうございます!
私はXMLに関して本当に素人で初心者なので、アドバイスが無ければ何が問題かわかりませんでした。
次のアップデートで修正を試みます。
塔洛斯_Talos 29 Oct, 2024 @ 8:43am 
@UNA 死に関するPawnの目が消えるのは、[NL] Facial Animation - WIPがHeadのshaderColorOverrideコードを修正しているからであり、
あなたの「UNAGI Facial Animation」はこのファイルを修正する必要があります
3268178647\1.5\Defs\FaceTypeDefs\Human\HeadType.xml
の中の
<shaderColorOverride>Map/CutoutSkinOverlay</shaderColorOverride>
変更後
<shaderColorOverride>Map/CutoutSkinOverride</shaderColorOverride>
UNA  [author] 14 Oct, 2024 @ 7:40am 
@Jingo柏利斯
I have also noticed that the faces of corpses are sometimes not displayed.
I don't think there are any instructions here to remove the face of a corpse, so this may be an effect of the original Facial Animation update.
I am not familiar with C# or XML, so it is difficult for me to solve the problem at present.
Jingo柏利斯 14 Oct, 2024 @ 6:53am 
Is it normal that the corpse's face is not shown?
UNA  [author] 13 Oct, 2024 @ 12:10am 
Pointy Ears is a retexture of the “pointy ears” included in Rimworld's vanilla! I'm not sure what the gene for pointy ears is in English, but it is included in the game anyway!:steamhappy:
Dereck Delta 12 Oct, 2024 @ 9:31pm 
Where you get that cute semi "elf" ears?
UNA  [author] 24 Sep, 2024 @ 4:39pm 
Wow! That's so nice that you just started playing around with Biotech!
I and many Rimworld fans around me recommend Biotech as the best one, I hope you enjoy it!:steamhappy:
Narada 24 Sep, 2024 @ 7:37am 
Ohhh thank you for the info! Yeah that one, I had no idea pointy ears were part of Biotech lol, I haven't played around with genes too much yet. Looks so cute with your mod :D
UNA  [author] 23 Sep, 2024 @ 8:06pm 
Thanks! Good! Let's enjoy Rim World together!
Is that the girl with the elf-like bun in the upper left?
This is the genetic “pointy ear” implemented in the rim world! It does not exist in the Xenotype, but sometimes traders sell the gene so you can get it.
It can also appear by customizing the gene in the initial Xenotype Editor.:steamhappy:
Narada 23 Sep, 2024 @ 4:23pm 
These are so cute I love them! What is the first xenotype in the picture? I have not seen pointy ears yet but I have seen the pig noses and ears and everything else. I finally feel empathy for the pawns lol love it, now I want to rescue everyone hahah
UNA  [author] 16 Aug, 2024 @ 12:08am 
I'm not thinking of working with other mods at the moment...! Sorry.😭😭😭
There are many great xenotype mods out there, but there are so many different types that it's difficult to check and support them all, and it's difficult with my technical skills because of the various processes required to adapt them to xenotypes.
Crow 15 Aug, 2024 @ 4:39pm 
Amazing Una! Do you think you'll add compatibility with other Xenotype mods like the Expanded series? ♥
UNA  [author] 4 Aug, 2024 @ 4:28pm 
We also checked the workshop version in the minimum environment and confirmed when the textures were reflected without any problems.
https://imgur.com/a/8t8Pesp
The pigskin on the bottom left is displayed normally even in an environment with more than 50 mods, including the large mods I usually play with.
Sorry, but if it is not fixed by subscribing again, I am not an expert and it is difficult to resolve.
FrankenApple 4 Aug, 2024 @ 2:02pm 
I made sure that this mod is the lowest one with biotech changes, and I tried the ear and nose settings in FA, but that just removed the vanilla big nose and left a normal human face
UNA  [author] 4 Aug, 2024 @ 1:31pm 
Your icon image is hilarious.
I'll check it out the next time I start RimWorld.

If there are images of pig ears and nose in my MOD folder, my suspicions are as follows:
If you have other retexture MODs installed, the texture of the MOD placed lower in the load order will be reflected.
It might be fixed if you change the FA settings?
FrankenApple 4 Aug, 2024 @ 12:59pm 
My pig ears and nose still look vanilla but everything else is working correctly
UNA  [author] 26 Jul, 2024 @ 12:01pm 
𝓹𝓸𝓷𝓹𝓮𝓬𝓸 𝓲𝓼 ...... 𝓐𝓷𝓰𝓮𝓵
ponpeco 26 Jul, 2024 @ 4:45am 
水戸黄門様みたいなイータキンさんかわいい😊
アプデ後、こちらの環境でも正常に表示されるのを確認しました。
ご対応ありがとうございます!

私の知識は怪しいので、もしも誤った情報があったらすみません!
UNA  [author] 25 Jul, 2024 @ 12:39pm 
うおおおおおおおおお記述消したら治りました!!!!!!!!!!!!!!!!!
https://x.com/unagihaoisiiyo/status/1816557679822930153
ぽんぺこさんありがとうございます!!!!!!
アプデします!!!!!!!!!!!!!
わざわざコメント残して頂いてありがとうございます!
同じ問題抱えた人が参考にできるかもしれないし、本当に助かります!!!:steamhappy:
ン応援もありがとうございます!:steamhappy::steamhappy::steamhappy:
ponpeco 25 Jul, 2024 @ 7:58am 
突然横からすみません。
イータキンさんの横顔貫通について、何かお役に立てればと……!
虚ろな瞳のイータキンさんに胸を締め付けられて……気になって勝手に中身を覗いて検証してしまいました。

もしかすると<layer>タグと<offset>タグの相性が悪くて、同時には使用できないのかもしれません。
オフセットでレイヤー指定をリセットしているような……?
<offset>タグで位置調節する代わりにPNG画像自体をずらして出力すれば、なんか上手く行きそうな気がします!

UNAGIさんの作風ほんま大好きです。
ささやかながらご活動応援しています!
UNA  [author] 23 Jul, 2024 @ 9:38pm 
The fur is the texture of this mod.
The beard is an exclusive texture included in the original UNAGI Facial Animation.
It will be out of position on other faces.
Noah 23 Jul, 2024 @ 1:54pm 
What is the mod for the beards and furskin textures? They look nice
UNA  [author] 23 Jul, 2024 @ 2:57am 
@Tybaxel
Hi, I looked into this for a while and could not confirm the phenomenon of fur being depicted on baseliners and other pawns in the minimum environment.
However, it seems that the fur on the eaterkin, in its current state, goes through the hat even after adjusting the values of the layers.
In my environment, for some reason, only the sides are penetrated.
https://x.com/unagihaoisiiyo/status/1815676834488660123/photo/1

[NL] Facial Animation - In the comments section of the WIP, there are reports of graphics being displayed under the face that should not be there, so we may have to wait for Nals to make adjustments.
(As well as the mustache display bug)
Or maybe there is a mod that is incompatible with Facial Animation.

Maybe if I could provide the fur as a new head instead of making it an attachment, the problem might be solved. I'll try different things.
But I'm a real amateur who started playing with XML in May, so I'm sorry if I can't solve the problem.😭
UNA  [author] 22 Jul, 2024 @ 11:34pm 
Hi, thanks for the report!
I have also seen the phenomenon of the fur going through the hat on my end.
I can't promise that I can fix it properly since I'm a complete amateur when it comes to XML, but I'll give it a try!
Tybaxel 22 Jul, 2024 @ 4:56pm 
hello! i have issues where the yttakin furskin renders over everything, including other pawns! screenshot [gyazo.com]
UNA  [author] 13 Jul, 2024 @ 8:46pm 
Oh!:steamhappy:Thanks!