Rain World

Rain World

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Content Descriptors: General Mature Content, Some Nudity or Sexual Content
File Size
Posted
Updated
1.131 MB
11 Jul, 2024 @ 8:33pm
7 Jul @ 12:18pm
9 Change Notes ( view )

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Description
Swallow your friends whole and store them in your belly! Don't forget to check the mod's remix menu to change your preferences and settings



Hold the grab button to swallow a grabbed creature whole and store them in your belly!
You can store multiple creatures at once, with larger creatures being harder to swallow and keep down
Or force yourself into the belly of another player by holding throw + grab as you grab them
Swallowed creatures can struggle free with directional inputs, as long as they have stamina
Prolonged struggling from creatures in your belly will wear you down over time, making it easier to escape
Holding the crouch button will suppress creatures in your stomach, making their struggles less effective
Keep an eye on the jolly co-op player icons in the bottom right to track each player's stamina
Struggling while low on stamina is less effective!
Wait for your stamina to recover before struggling and try to catch your captor off guard

This mod also works on the v1.9.15b branch, though the newer version is recommended.

Designed to work with Jolly Co-op, Hungry Lizards, and Rotund World for additional features!
Does NOT work with Rain Meadow at the moment.
If you run into any issues or mod incompatibilities please let me know so I can do my best to fix them!
Popular Discussions View All (2)
37
21 Jul @ 11:27am
Bugs and Issues
nomcatt
29
21 Jul @ 4:32pm
Feature Requests and Suggestions
GreenStar
73 Comments
Fierian 20 Jul @ 4:06am 
Always has been, haha.
DarkNinja 17 Jul @ 8:26pm 
@Royal_Starlord it's unlisted
Royal_Starlord 17 Jul @ 8:26pm 
Seems like this mod can no longer be searched on the workshop page?
DarkNinja 9 Jul @ 11:50am 
@NemoThePixelotl Hungry Lizards, actually
nomcatt  [author] 9 Jul @ 8:12am 
@NemoThePixelotl It's only coded to choose between the 6 sounds included. While it's not exactly "intended" it would be very easy for people to replace the sound files in the mod with their own! As long as the replacement sound file has the same file name, it should just take it.
You might need to disable and re-enable the mod for the sound changes to apply, not sure
NemoThePixelotl 9 Jul @ 2:03am 
@DarkNinja which mod would that be that has a dependency on this one? Asking out of curiosity

@nomcatt New update is great btw, though I noticed a .txt files that looked to initialize the new audio for use in the game, it looked like it had the framework to add new sounds pretty easily, but I suppose in practice it doesn't only grab the names you put in that list and randomly selects them. I was wondering if you did intend for players to be able to add their own extra sounds if they wanted
DarkNinja 8 Jul @ 9:08pm 
oh I thought the search bar was having trouble finding it but it was unlisted lol

I only came here because another mod has a soft dependency for this one XP
Fierian 7 Jul @ 8:23pm 
Ough~! Amazing stuff so far from what I've seen! I'll keep you posted if I find any issues. ^w^
nomcatt  [author] 7 Jul @ 12:41pm 
Pushed a pretty big update with lot's of new stuff this patch! Check out the last 2 change logs for details, or take a look at the new journal on FA! Make sure your version is v1.2.1 and resubscribe if it isn't!
Fierian 2 Jul @ 11:19am 
That's what I was telling myself, haha. Never went about publishing it though, kek.