DayZ
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Zens Enormous Package
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Type: Mod
File Size
Posted
Updated
334.043 MB
14 Jul, 2024 @ 2:08am
15 Jul @ 6:16pm
70 Change Notes ( view )

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Zens Enormous Package

Description
What Is This?

This is a mod pack containing 46+ of my stable and up-to-date mods.

This pack is the culmination of 2+ years of my life modding this game and contains the latest versions of my best mods, with all bugfixes/improvements applied, and many which have not been published individually on the workshop.

There is a complete wiki guide for setup, config and mod descriptions (+ source code) on my Github: https://github.com/ZenarchistCode/ZenModPack

These mods either don't affect game mechanics in a major way (ie. ZenSleep & ZenVirus are not included), or if the mod does affect game mechanics then it comes with a server-side config to turn them on or off as desired in %server_profile/Zenarchist/Utilities/ZenModPack.json

These improvements may or may not be applied to the standalone versions of my mods due to lack of time to maintain everything, so if you use a lot of my mods then I recommended using this modpack instead of the individual repacked mods and just turn off the mods you don't want active in the Master Config.

This is another reason why I made this modpack - to keep all my mods organized and in one place. This modpack is designed to be as efficient as possible, so even if you only enable half the mods in this pack it should not impact client or server performance at all.

This pack has not been tested on a high pop server (my server rarely gets above 40 players) so I can't promise it will work on extremely popular servers without performance issues, however it has worked fine on my server for the past several months.

This modpack also includes a #define ZENMODPACK so you can use #ifdef ZENMODPACK to detect/override things if required, or if you know what you're doing as a modder you can just modify the source code and repack my mod.

I recommend installing this mod on a fresh wipe given the size of content and features, but that's not a requirement. Removing this mod "may" require a wipe - in my testing it didn't cause any issues, but again, given the complexity I recommend waiting for your routine server wipe before adding or removing this pack just to be safe.

If you do decide to add or remove this mod mid-wipe, make sure to backup your server's persistent storage folder first typically found in %server_root%/mpmissions/dayzOffline.map/storage_1 so you can restore it if any major problems occur.

Mods Included:

https://github.com/ZenarchistCode/ZenModPack/wiki

Installation Instructions:

Here is a wiki guide for setting up the types.xml and JSON config: https://github.com/ZenarchistCode/ZenModPack/wiki/XMLs-and-JSON-Examples

Install this mod like any other mod - copy it into your server folder and add it to your mods list. Make sure to copy the .bikey into your server keys if you're not using a server management tool like OmegaManager which does that automatically.

This mod must be installed on both server and client.

Credit:

This pack also includes ViewInventoryAnimation mod made by affenb3rt, modified to hard-code client-only config.
And WeatherPresets also by affenb3rt, modified to add weighted chance.
EarPlugs & AutoRun is based on code originally written by Daemonforge[github.com].
My treasure photo mod is inspired by Hunterz Treasure mod, but his mod lacked features I needed, so I made my own version of that same idea.
Credit to SpaceCat for some ideas and bugfixing suggestions over the past few months (and players on my server).
Credit to Expansion team and Syberia Project team - I learned a lot about best practices from studying their code.
Credit to any 3D model authors - check individual mods for specific credit and links to their work/licenses.
Credit to the DayZ modding community as a whole - learned everything I know from studying other people's open-source mods and Discord discussions.

Repack & Source Code:

You can repack this mod if you like, and do anything else you want with it for that matter. Just keep in mind that any future bugfixes or improvements I make will not be automatically applied, so if you repack make sure to check back occasionally to update the mod.

The source code is on my GitHub at www.zenarchist.com

Buy Me A Coffee:

All my mods are free and open source, but it takes an enormous amount of time to put some of these mods together. If I've helped you out, please consider helping me buy my next coffee! I don't expect it, but I very much appreciate it.

https://buymeacoffee.com/zenarchist

Enjoy!
Popular Discussions View All (10)
5
19 May @ 12:03am
ZenSleepingBagStatic_Base Crash 11/05/2025
tarantino
17
23 Jun @ 5:09pm
Bug Report
ҜĦΔØŦƗĆ
4
18 Jul @ 2:50am
zenpetrollighter
Terry Lava
129 Comments
eliahu 8 hours ago 
ERROR PBO
Ghostz 8 hours ago 
ERROR PBO
U4EA JESUS 16 Jul @ 1:53pm 
Fixed by adding notes and zep to a repack
U4EA JESUS 16 Jul @ 1:35pm 
cant get this to work. gives the message saying client has more recent pbo but does not say a pbo file. files are directly copied from one machine to the other so there exactly the same in contents.
Ingal 5 Jul @ 4:01pm 
The serverGUI doesn't work. When you place it your hand it only gives you an option to dismantle and gives you a piece of paper.
Armos121 4 Jul @ 3:41am 
worked fine for me. just download the notes mod from workshop and add the files from addons and extras to the modpack files on your server
CASTLE 3 Jul @ 7:44pm 
Server-breaking bug — be warned.
Removed this mod and my server kept crashing from leftover script calls (ActionZenWritePaper) and corrupted persistence files.
Even after deleting the mod, it left behind ZenUpdateMessages.json in storage which caused STATUS_ACCESS_VIOLATION client-side and constant mission init failures.

Fix required:

Manually remove Zen-related .json and .bin files

Clean init.c and scripts if anything references Zen

Tell your players to wipe mod cache or they’ll crash too

Not worth the cleanup — I wouldn't recommend unless you're ready to deep dive into persistence surgery.

Use with extreme caution.

also tried the comment below this and it never worked
[U4EA]MrG 3 Jul @ 9:48am 
put notes mod before ZEP in mod line, to get rid of message
Tech 3 Jul @ 9:12am 
including Zen notes allows the server to boot without error but Clients joining the server are prompted with an Ignore/Abort error for multiple declarations of "ZenNotesConfig"

I am at work, so i cant do any in-depth troubleshooting, since I'm away from my Dev pc and dayz modding tools.
[U4EA]MrG 3 Jul @ 8:14am 
I thought it might, just repack the whole pack with zen notes inside