DayZ
Zens Enormous Package
129 Comments
eliahu 12 hours ago 
ERROR PBO
Ghostz 13 hours ago 
ERROR PBO
U4EA JESUS 16 Jul @ 1:53pm 
Fixed by adding notes and zep to a repack
U4EA JESUS 16 Jul @ 1:35pm 
cant get this to work. gives the message saying client has more recent pbo but does not say a pbo file. files are directly copied from one machine to the other so there exactly the same in contents.
Ingal 5 Jul @ 4:01pm 
The serverGUI doesn't work. When you place it your hand it only gives you an option to dismantle and gives you a piece of paper.
Armos121 4 Jul @ 3:41am 
worked fine for me. just download the notes mod from workshop and add the files from addons and extras to the modpack files on your server
CASTLE 3 Jul @ 7:44pm 
Server-breaking bug — be warned.
Removed this mod and my server kept crashing from leftover script calls (ActionZenWritePaper) and corrupted persistence files.
Even after deleting the mod, it left behind ZenUpdateMessages.json in storage which caused STATUS_ACCESS_VIOLATION client-side and constant mission init failures.

Fix required:

Manually remove Zen-related .json and .bin files

Clean init.c and scripts if anything references Zen

Tell your players to wipe mod cache or they’ll crash too

Not worth the cleanup — I wouldn't recommend unless you're ready to deep dive into persistence surgery.

Use with extreme caution.

also tried the comment below this and it never worked
[U4EA]MrG 3 Jul @ 9:48am 
put notes mod before ZEP in mod line, to get rid of message
Tech 3 Jul @ 9:12am 
including Zen notes allows the server to boot without error but Clients joining the server are prompted with an Ignore/Abort error for multiple declarations of "ZenNotesConfig"

I am at work, so i cant do any in-depth troubleshooting, since I'm away from my Dev pc and dayz modding tools.
[U4EA]MrG 3 Jul @ 8:14am 
I thought it might, just repack the whole pack with zen notes inside
Tech 3 Jul @ 8:13am 
Adding the Zen Notes mod Resolves the issue and allows the server to boot.

I dev my own mods. Zen if you read these and need someone to bounce Tests through a test server. lemme know. glad to help out if needed.
[U4EA]MrG 3 Jul @ 7:55am 
I'm sure he does just works way to hard for us and misses things, OR it's something we've done. Feel free to use the mod pack on my page, just 40 of his available mods for now while we wait for a fix or update
Tech 3 Jul @ 7:53am 
Same issue. server is hanging on boot.
Issue with ActionZenWritePaper.

does Zen not have a test Environment before publishing updates?? I'd be willing to test updates on my server before publishing if needed.
[U4EA]MrG 3 Jul @ 7:46am 
did wonder if worth trying to add the zen notes and see if it works. For now i just made up a pack with all his mods other than the things only in enormous pack
HyperRonan 3 Jul @ 7:43am 
Having the same issue, trying to reinstall the mod and wipe loot and server but it doesnt work...
[U4EA]MrG 3 Jul @ 4:52am 
Any Ideas Pls? >>>Can't compile "World" script module!

ZenModPack/scripts/4_World/classes\useractionscomponent\actionconstructor.c(51): Can't find variable 'ActionZenWritePaper'
Banaynay 16 Jun @ 2:48pm 
Same here, nothing currently has the flag protection and we have territory turned off.
UNHINGED 16 Jun @ 2:24am 
Anyone else having an issue where even though you have Territory turned off in the main config, that you dont get the Flag Protection Icon on built items? Not sure if they are flag protected or not
Ghostz 8 Jun @ 7:00am 
Can't compile "World" script module!
ZenModPack/scripts/4_World/entities\zenmods\zenzippo\zenpetrolligh ter.c(3): Multiple declaration of variable 'START_SOUND'

error when using simple match together
Banaynay 7 Jun @ 5:20pm 
Noticed you have a 4 digit version of the combo lock, does it do anything different from vanilla? Also its using the model of the 3 dial, unsure if intentional.
SilverOcircle 7 Jun @ 1:32am 
Hey Zen,
your mod pack is getting better and better - ty for all your work.
can you change "if (!ZenModEnabled("ZenRepairPumps"))" in Well.c please?

also the flag pole shows 100 objects and 1000 cargo items and it dosent matter what i put in the config. the server log shows the correct numbers: TERRITORY @ <10807.2 12848.9> CONTAINS 2/75 OBJECTS AND 9/500 CARGO ITEMS - CANBUILD=true

and one more thing: No matter what items I enter in RequiresTerritoryBlacklist, I can still build them outside of a territory. do i miss something? the block looks like this:
"RequiresTerritoryBlacklist": {
"MessageText": "",
"BlockedActionText": "",
"ItemBlacklist":
{
"FenceKit": 0,
"WatchtowerKit": 0
},
"ActionBlacklist": {
"ActionRaiseFlag": 0
}
},

Greetings to Australia
[U4EA]MrG 5 Jun @ 4:11pm 
Never mind, anyone finding this issue just enable combination locks in zens territory config =)
[U4EA]MrG 5 Jun @ 3:56pm 
Sorry to be that guy but once a flag is built we add combilock and cannot raise the flag to claim the territory... Sorry to ask and TIA, wtf are we missing? lol
OldGoodGabe 4 Jun @ 11:07pm 
You have been kicked from the game. Data verification error : Missing PBO of unknown origin. The server mod installation may be corrupted. (@Zens Enormous Package/addons/ZenExampleNotificationAudio.pbo)
Jeremy Clarkson 4 Jun @ 4:25am 
after further testing its no longer telling me its "ZenSleepManager" doing it in the crash log, its turned into an Access Violation error so idk. disregard i guess :steamfacepalm:
Jeremy Clarkson 4 Jun @ 2:59am 
Hey Master Zen, my server seems to crash when a character crashes really hard into a static object. I'm assuming it's got something to do with being knocked uncon?

GSP-ATL-SRV4306, 04.06 2025 02:06:47
NULL pointer to instance
Class: 'ZenSleepManager'
Function: 'OnModifierDeactivate'
Stack trace:
ZenSleep/scripts/4_world/classes\zensleepmanager.c:820 Function OnModifierDeactivate
ZenSleep/scripts/4_world/classes\playermodifiers\modifierbase.c:18 Function Deactivate
scripts/4_World/classes\playermodifiers\modifiersmanager.c:216 Function DeactivateAllModifiers
SilverOcircle 3 Jun @ 1:42pm 
NULL pointer to instance
Class: 'ExpansionQuestModule'
Function: 'RemoveClientMarkers'
Stack trace:
ZenMap/scripts/4_world/3rd_party\expansionquestmodule.c:31 Function RemoveClientMarkers


VERY BAD ERROR: ZenModEnabled(ZenBasebuildingConfig) - THAT MOD WASN'T FOUND! TYPO?
Function: 'Error'
Stack trace:
scripts/1_Core/proto\endebug.c:92 Function Error
Banaynay 29 May @ 7:10pm 
Might be fixed already but in continuous actions i think i saw it when using a sharpened stick the debug message is showing to global chat.
! 29 May @ 3:51am 
can we get a standalone for the car glovebox mod please?
slycraig2010 27 May @ 2:36pm 
we have a problem with the bed fix on the mod i think i found the issue

// STATIC BAGS
class ZenSleepingBagStatic_Base : BuildingSuper {};
Ingal 27 May @ 7:33am 
Is there any way to remove the fireplace created in immersive login?
nvc 27 May @ 7:05am 
After latest update I can't run it together with Sleeping Mod, says double "zensleepbagstatic" class definition.
Tech 10 May @ 8:18pm 
It appears the new "Zen Sleeping Mod" is a requirement for this mod for the time being.
Tech 10 May @ 8:12pm 
After today's update the server tossing error popup on boot.

"ZenModPack/scripts/4_World/classes\useractionscomponent\zenmods\actions\zensleepingbags\actionzensleeponbag.c(37): Can't find variable 'ZenSleepingBagStatic_Base' "

Tried to find a discord or something to reach out, but didnt see any linked on the mod page. sorry to error post in the steam comments.
Ingal 24 Apr @ 8:03am 
And PLEASE make a hygiene mod!!! PLEASE <3
Ingal 24 Apr @ 8:03am 
Can you please make this mod compatible with zen sleep?
Banaynay 13 Apr @ 8:51pm 
Running into an issue https://imgur.com/caVBesd , tried turning off all the logging stuff but it keeps happening when cooking meat with a sharpened stick and spams global chat, can't seem to figure out how to fix if anyone has any ideas.
Lex Talionis 12 Apr @ 4:59pm 
Dang, I was excited to add this. SCRIPT (E): Can't compile "Mission" script module!
ZenModPack/scripts/5_mission/#vanillaoverrides\mission\missiongameplay.c(274): Can't find variable 'isRunning'
GreenSPACE 8 Apr @ 4:21am 
UPD pls, nic, good modpack!
Ingal 11 Mar @ 9:45am 
Unfortunately a lot broken in 1.27 fix. Earplugs doesn't work, some items doesn't spawn ei. zippos and boombox, cassetes etc.
иң яхшы уенчы 7 Mar @ 11:39am 
@Gameb1te Can you read?
"Atualização: 6 de mar. às 7:58
Fixed InsertIngredient compiler error for 1.27
There may be other bugs yet to fix but the mod runs again for now - currently in a cyclone on east coast of Australia but when I get time after this weather event I'll go through and check everything works/fix what doesn't."

Also, the mod is open source. If it annoys you so much, go ahead and fix it yourself!
Gamb1t 7 Mar @ 10:49am 
Any fix for this yet, zen still asleep?!?!?!
[U4EA]MrG 6 Mar @ 12:13pm 
Stay safe bro, thanks for the update!
katemew 6 Mar @ 9:57am 
stay safe!
Bigdog22009 5 Mar @ 8:00pm 
Hey @Zen any idea when you might be updating this mod?
OldGoodGabe 28 Feb @ 1:22am 
hi, the same story - "ZenModPack/scripts/4_World/classes\recipes\recipebase.c(7): Overloaded function 'InsertIngredient' not compatible", maybe sitch off one of the mods will help, but I heve no idea wich...
marcelunzen 26 Feb @ 9:19am 
hi... sorry .. ZenModPack/scripts/4_World/classes\recipes\recipebase.c(7): Overloaded function 'InsertIngredient' not compatible
BuffaGunz 26 Feb @ 2:58am 
For the full mod pack mate
[U4EA]MrG 26 Feb @ 12:45am 
Is this for the full modpack or just repair wells? @Buffagunz
BuffaGunz 26 Feb @ 12:37am 
@VGraves Mines working fine with these settings
"DisableWellsByDefault": 1, in ZenRepairWellsConfig.json
"ZenRepairWells": 1, in Utilities