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Removed this mod and my server kept crashing from leftover script calls (ActionZenWritePaper) and corrupted persistence files.
Even after deleting the mod, it left behind ZenUpdateMessages.json in storage which caused STATUS_ACCESS_VIOLATION client-side and constant mission init failures.
Fix required:
Manually remove Zen-related .json and .bin files
Clean init.c and scripts if anything references Zen
Tell your players to wipe mod cache or they’ll crash too
Not worth the cleanup — I wouldn't recommend unless you're ready to deep dive into persistence surgery.
Use with extreme caution.
also tried the comment below this and it never worked
I am at work, so i cant do any in-depth troubleshooting, since I'm away from my Dev pc and dayz modding tools.
I dev my own mods. Zen if you read these and need someone to bounce Tests through a test server. lemme know. glad to help out if needed.
Issue with ActionZenWritePaper.
does Zen not have a test Environment before publishing updates?? I'd be willing to test updates on my server before publishing if needed.
ZenModPack/scripts/4_World/classes\useractionscomponent\actionconstructor.c(51): Can't find variable 'ActionZenWritePaper'
ZenModPack/scripts/4_World/entities\zenmods\zenzippo\zenpetrolligh ter.c(3): Multiple declaration of variable 'START_SOUND'
error when using simple match together
your mod pack is getting better and better - ty for all your work.
can you change "if (!ZenModEnabled("ZenRepairPumps"))" in Well.c please?
also the flag pole shows 100 objects and 1000 cargo items and it dosent matter what i put in the config. the server log shows the correct numbers: TERRITORY @ <10807.2 12848.9> CONTAINS 2/75 OBJECTS AND 9/500 CARGO ITEMS - CANBUILD=true
and one more thing: No matter what items I enter in RequiresTerritoryBlacklist, I can still build them outside of a territory. do i miss something? the block looks like this:
"RequiresTerritoryBlacklist": {
"MessageText": "",
"BlockedActionText": "",
"ItemBlacklist":
{
"FenceKit": 0,
"WatchtowerKit": 0
},
"ActionBlacklist": {
"ActionRaiseFlag": 0
}
},
Greetings to Australia
GSP-ATL-SRV4306, 04.06 2025 02:06:47
NULL pointer to instance
Class: 'ZenSleepManager'
Function: 'OnModifierDeactivate'
Stack trace:
ZenSleep/scripts/4_world/classes\zensleepmanager.c:820 Function OnModifierDeactivate
ZenSleep/scripts/4_world/classes\playermodifiers\modifierbase.c:18 Function Deactivate
scripts/4_World/classes\playermodifiers\modifiersmanager.c:216 Function DeactivateAllModifiers
Class: 'ExpansionQuestModule'
Function: 'RemoveClientMarkers'
Stack trace:
ZenMap/scripts/4_world/3rd_party\expansionquestmodule.c:31 Function RemoveClientMarkers
VERY BAD ERROR: ZenModEnabled(ZenBasebuildingConfig) - THAT MOD WASN'T FOUND! TYPO?
Function: 'Error'
Stack trace:
scripts/1_Core/proto\endebug.c:92 Function Error
// STATIC BAGS
class ZenSleepingBagStatic_Base : BuildingSuper {};
"ZenModPack/scripts/4_World/classes\useractionscomponent\zenmods\actions\zensleepingbags\actionzensleeponbag.c(37): Can't find variable 'ZenSleepingBagStatic_Base' "
Tried to find a discord or something to reach out, but didnt see any linked on the mod page. sorry to error post in the steam comments.
ZenModPack/scripts/5_mission/#vanillaoverrides\mission\missiongameplay.c(274): Can't find variable 'isRunning'
"Atualização: 6 de mar. às 7:58
Fixed InsertIngredient compiler error for 1.27
There may be other bugs yet to fix but the mod runs again for now - currently in a cyclone on east coast of Australia but when I get time after this weather event I'll go through and check everything works/fix what doesn't."
Also, the mod is open source. If it annoys you so much, go ahead and fix it yourself!
"DisableWellsByDefault": 1, in ZenRepairWellsConfig.json
"ZenRepairWells": 1, in Utilities