Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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On the Steps of Victory [Urban Combat]
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Mission: Mission
Tags: Mod, Map
File Size
Posted
Updated
110.497 MB
14 Jul, 2024 @ 3:20pm
19 Jul, 2024 @ 7:57pm
17 Change Notes ( view )
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On the Steps of Victory [Urban Combat]

Description
Greetings, Commander. Today you will be tasked with capturing some key points within the city of Graz, Austria. Scouts report that the Germans have heavily fortified the city, with anti-tank guns, machine gun nests, panzers, and sniper positions. The Volkssturm militia, though poorly trained, are also fanatical in their defense. Expect ambushes and booby traps as we advance through the narrow streets and alleyways. Our reinforcements are limited but will become more available as we make progress through the city.

- No mods required, all vanilla/dlc assets (I would recommend Hawka's First Person Mod (now with vehicle views!!!). Makes for a more realistic direct control experience)

ATTENTION -- PLEASE READ
The map expands as you push. It can make infantry and tanks get stuck or randomly start charging across the map. Keep them together or relatively close so that you can still directly control them if they get lost in the fog. I had my fog of war disabled when testing because I think it makes more sense (so things like tanks don't just disappear in front of you because infantry is looking another way). Your call though :D There are a lot more tanks than would have been historically active on the German side but nobody likes an easy offensive, right? Grab your weapons comrades, and achieve the ultimate victory. Note that I used some sneaky AT teams and Goliath remote-controlled mines so infantry and active eyes will save lives.

Massive thanks to my friend from Poland, Akoza, for giving me some inspiration through his own world creation and brilliant map-making skills on MOWAS2. Health and safety to you my friend.

Recent Fixes:
- Added Minimap
- Fixed Soviet Reinforcement waypoint issues
- Fixed the custom environment not showing up
- Autosaves before you reach a point that causes the map to expand (hopefully helps with border issues)

* I had to deactivate, unsubscribe, and delete the mod in-game. Then, resubscribe to update the mod in the workshop on steam which updates it in the game.
39 Comments
xXRasputinXx  [author] 30 Sep, 2024 @ 2:13pm 
For some reason, the tags on vehicles do not activate the map expansion. All the infantry have the tags, so you must push up your tanks with infantry support. I tried my best yall. Just dont have the time of patience to figure out the editor to its full extent. The map works relatively ok when you push up everybody together. The map is not a square, it is shaped like a Z which means certain parts have to be left behind unless i want unfinished parts of the map showing. At this point I give up so yall take the map and do what you want with it :/
xXRasputinXx  [author] 29 Sep, 2024 @ 1:08am 
Push them up together ;-;
mf5756a 28 Sep, 2024 @ 5:38pm 
Whats up with all my tanks and men getting left behind as the map moves forward?
mf5756a 28 Sep, 2024 @ 12:22pm 
Once I take over the square it says to eliminate ambushing cannon, but the map does not expand and I cant find it.
xerifebingbing27 25 Jul, 2024 @ 1:03pm 
Thank you very much for the answer...I'm more relaxed about the ammunition now.
xXRasputinXx  [author] 25 Jul, 2024 @ 12:56pm 
Yeah there is a towed ammo trailer and then later an ammo truck that comes in. Also, the flak gun has an ammo crate that may or may not survive an explosion.
xerifebingbing27 25 Jul, 2024 @ 9:46am 
Hello, first I wanted to say that I regret this problem that the structure of the game itself prevents MOD creators from doing more things... but what I would like to know now is if at any point on the map when we conquer there is an ammunition vehicle coming or even that box that two men carry... I ask because as I haven't had time to play anymore these days I didn't get past the first block and a lot of my ammunition was used up and as the soldiers available there have little ammunition I have to get it weapons and ammunition of the dead (mine or enemies)... I've always done this since Men of War but I just wanted to know because in the case of tanks, I don't know if I'll be able to replace the ammunition... even if I save it... or that of the vehicle that has a .50 machine gun.
xXRasputinXx  [author] 24 Jul, 2024 @ 10:29am 
The map is shaped like a z so sections get lost. Use the building rubble, wrecked vehicles, and smoke to cover your advance. I will work on maybe adding a new portion to the map to smooth out the transition but this will take some time since this is just a fun side project. There are over 10,833 things placed already not including infantry, tanks, planes, and mission-related assets so unsure if I will be adding more due to reasons stated above.
xXRasputinXx  [author] 24 Jul, 2024 @ 10:29am 
In the mission description, it tells you to keep your units together. I can only handhold so much. Due to the structure of the physical map itself not being a perfect square (to enhance your playing experience and combat lag/crashes due to memory issues), the borders do not allow me to include the starting area without building a whole other city block with infantry, tanks, scripting, etc. I do understand the frustration but I'm limited to what the game allows me to do. If map borders could be shaped as polygons this would be easily possible but we are limited to rectangles and squares.
CrusaderLite 24 Jul, 2024 @ 2:13am 
heyyy, huge complaint. hit the trigger for the pantherturm and i still hadnt moved my units up or knocked out the flak gun, was a pain when all my units were offmap and the flak was still alive. plase change this so it dosent hide the part of the map you started on when i reach the intersection