Stormworks: Build and Rescue

Stormworks: Build and Rescue

PvE Gunners 2
122 Comments
Jish 3 hours ago 
you should add full ai crew, such as repair and stuff, it would balance the search and destroy dlc
TF2 Enjoyer 21 Jul @ 4:06pm 
Is it because of the Robot Parts requiered?
TF2 Enjoyer 21 Jul @ 4:04pm 
Hello, Autor, Is it normal for the Gunners to Miss constantly? Just curious
DottyShark 21 Jun @ 3:38am 
also the chair's ai was set to gunner
DottyShark 21 Jun @ 3:36am 
not sure if its me, but my AI didnt fire a single shot, even though they were active and set to attack everything AND i was flying above an ai controlled base with a jet on my tail
Just Kenji 21 Jun @ 3:20am 
ah me too
DottyShark 21 Jun @ 3:13am 
gonna test this out with a bomber
Messerschmitt-Me-262 18 Jun @ 10:00am 
I think the addon is tweaking not even your example turrets worked
Messerschmitt-Me-262 18 Jun @ 9:42am 
Could you make a Common Mistakes spot somewhere because one second these guys worked fine and the next they didnt do anything, i named everything correctly the thing is set to reset and trigger is push but they wouldnt open fire on AI, and just yesterday they worked fine on the same ship i used
Messerschmitt-Me-262 17 Jun @ 1:30pm 
I do notice an issue where the gunners will open fire on infantry units that are dead, and will not change target unless you bring them into closer range.
A_S_T  [author] 15 Jun @ 5:46am 
no
Axivorn 14 Jun @ 11:47pm 
can they shoot players
loosebutthole2e 10 May @ 8:36pm 
Ah ok well i hope you do something like that lol
A_S_T  [author] 10 May @ 8:35pm 
I was planning on a separate addon with pvp gunners
I'm feeling kinda inspired lately, so maybe soon, yeah
No promises though, sorry
loosebutthole2e 10 May @ 8:27pm 
question will you add an update or something like that to this addon?
loosebutthole2e 10 May @ 8:19pm 
dang it
A_S_T  [author] 10 May @ 8:14pm 
I'm afraid no :(
loosebutthole2e 10 May @ 8:12pm 
Does it Work On Multiplayer if i play with my friends like say they try to shoot me down and then the AI shoot at my friends?
A_S_T  [author] 3 May @ 10:59pm 
all good bro :ac7wing:
Plugga76 3 May @ 10:46pm 
nope im stupid sarry i checked it out last night and realised its some thing for scripts and mods
A_S_T  [author] 3 May @ 9:59am 
Not sure what you're talking about
AI pilots and captains have been in the game for a long time;
AI gunners were added with weapons dlc;
Recently infantry sentries were added, those require separate logic and are not included in this addon.
Plugga76 3 May @ 2:31am 
the devs added it so you can put ai ppl in seats i haven't tried it unless its some preset?
A_S_T  [author] 17 Apr @ 7:19pm 
Alright, it should work now!
The gunners should target zombies and infantry on "land" and "all" settings!!
Kobra 16 Apr @ 4:33am 
That's great! I imagine that infantry aren't treated as vehicles and also they don't have radar signatures like in the past, so I guess it's harder to implement a targeting solution. It would be cool to be able to give recruited gunners manual firearms for when they have to dismount your vehicle as well. Good work and take care.
A_S_T  [author] 15 Apr @ 3:18pm 
I'm still figuring out the new infantry logic
I already see the potential to make these gunners also shoot zombies, if their logic also applies to vehicle mounted weapons
Lots of testing required tho
Kobra 15 Apr @ 7:42am 
Hi, quick question, is it possible for this addon be updated so that hired gunners can engage the new hostile AI infantry? Or does the game present limitations in that regard. Thank you!
Kobra 13 Apr @ 4:24pm 
Thank you very much
A_S_T  [author] 13 Apr @ 2:55pm 
no, those are different tags
vehicles don't have any when spawned from workbench, you have to spawn them with missions
press escape, go to addon editor, create a mission location near you, add a vehicle and type one of those tags
Kobra 13 Apr @ 2:32pm 
Hi, how do I know if a vehicle has those tags? Are those the "upload to workshop" tags or do you have to edit the vehicle XML and add them somewhere? thank you
A_S_T  [author] 12 Apr @ 6:24pm 
These ones no, unfourtunately
There is a workaround for this, spawn some vehicles with tags "type=wep_land" or "type=wep_heli"
They will target those according to the set mode even if a player is using them
Legobear 12 Apr @ 5:42pm 
i shall ask cause i can't tell.
do the ai target other players/can they target other players?
A_S_T  [author] 31 Mar @ 3:44am 
yes
because of how devs programmed them, they will only fire when inside ~half of the maximum range of their weapon
so, machine guns will begin firing at ~250m, LAC ~400 and so on
mmikhail 30 Mar @ 12:04pm 
do the gunners need to be in a certain range before firing the weapon?
A_S_T  [author] 21 Mar @ 6:30am 
Its link got changed somehow lol...
Thanks for pointing that out, I'll update it
76561198192726397 21 Mar @ 6:17am 
what was your "new addon" that got deleted?
A_S_T  [author] 31 Jan @ 9:43pm 
Are they actively targeting their own vehicle? Or is it just a matter of setting up the deadzones for them?
Nordspyr 31 Jan @ 6:57pm 
Hello, im using the AI on the Valkyrie which is a modified OPV Condor with guns, i modified the guns to be AI friendly but when i turn on fire at will the AI tries to shoot parts of my ship and wont target AI ships cus they are too busy trying to shoot parts of the ship they are part of. please help
AnoymousUsr 18 Dec, 2024 @ 5:08pm 
Great! That sounds cool! I bet it would be a great success!
A_S_T  [author] 16 Dec, 2024 @ 4:49am 
I am currently working on an arena addon, and it will have plenty of options for land enemies to fight!
But I might add enemy gunners sometime after to this addon, too.
AnoymousUsr 15 Dec, 2024 @ 6:23pm 
There should be a way to spawn enemy ai too
A_S_T  [author] 14 Dec, 2024 @ 7:40pm 
I'm glad! (:
Tokyoisgay 14 Dec, 2024 @ 5:41pm 
I fixed the issue :3
A_S_T  [author] 12 Dec, 2024 @ 7:40pm 
I just checked it in-game and I don't seem to have this issue.
Can you still pick up other survivors? From missions, for example.
Tokyoisgay 10 Dec, 2024 @ 2:01pm 
I cant pick up the gunners for some reason
A_S_T  [author] 8 Dec, 2024 @ 12:16pm 
Just updated the example file
And you should ask devs that question
avatranxbox 7 Dec, 2024 @ 1:17pm 
and why does it only operate robotic pivots
avatranxbox 7 Dec, 2024 @ 1:14pm 
yes please i would like a example turret
A_S_T  [author] 7 Dec, 2024 @ 9:17am 
unfortunately, the ai in this game can only operate robotic pivots :(
you can get creative tho and place a velocity pivot under the robotic one and make it rotate whenever the robotic is at the limit
let me know if you need an example of it
avatranxbox 6 Dec, 2024 @ 3:58pm 
no i mean the turret examples stop turning lone fourth of the way i want them to go in a full circle
A_S_T  [author] 1 Dec, 2024 @ 11:21am 
No problem
If you mean cycling the weapons with breeches then I have an example turrets file linked on the top of the discription.