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ReflectionTypeLoadException getting types in assembly SRTS: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <69945a8ed6c540cf90b578de735e0605>:0
Loader exceptions:
=> System.TypeLoadException: Could not resolve type with token 0100008b (from typeref, class/assembly Harmony.CodeInstruction, 0Harmony, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
(further stack trace and 8 additional duplicate loader exceptions omitted for length, I can provide further information if required).
I found putting it on top of a Hardpoint (like a turret) seems to make it say connected to the ship. Its expensive but works.
I want to use it to build a space ecological dome,and I hope to see the texture of the soil.
Thanks for the logs, did you experience the crash ingame during this session or just loaded to the main menu?
I see errors related to: Project RimFactory - Materials, a mod adding furnitures, one related to melee combat (?), one using shaders. My mod seems to be loaded and didn't log any error
Also you're using BetterLoading which is known to mess with some mods including mine, had the problem in the past where it broke some modlist. Could you disable it and try again please?
https://gist.github.com/HugsLibRecordKeeper/0ffc9187f580e02c67546b4295f1262e
also thank you for the advice with rimpy,as i was using it through github before 1.5,otherwise the time I spend debugging the mod sorting will at least doubling as present.
Also I would like to recommand RimPy (mod + .exe), it's an off-game mod manager so you can change your order/list without launching rimworld
https://gist.github.com/HugsLibRecordKeeper/2289b3c059b5d22e447ef5de9520b455
After a rough test, in order to combine the current list, half of the mods that did not cause changes have been deleted, but if i want to further test the sorting, each experiment will take at least half an hour.......
After testing, removing this mod can solve the problem. The specific cause of the bug is not clear at present, but if others encounter the same problem, you can use my method to temporarily solve the problem.
- Vanilla expanded skills L.4196
- HaulToBuilding L.4287
- PrepareCarefully L.4330
- NepSmallerTurbines (?) L.4849
- MVCF L.5259
- faction control L.6666
- prepare landing L.6710 (just before null texture)
Your lag->crash may come from one of those but I suggest you install Dubs Performance Analyzer to check which mod takes the longest to run
https://gist.github.com/HugsLibRecordKeeper/f0984783447fd6e3877bf05799a12830
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) forces log to stop "to avoid spam". HELP!
Log:
https://gist.github.com/HugsLibRecordKeeper/1a98eafd27e7f4cc9871175f9e15c0e4
@Hsieh.E No problem, I'm currently working on a big SRTS update that should offer a native solution to the whole ship/roof problem
Could you share your logs please?
the HUD disappear when it's loaded,
is there a conflict with mods ?