Stormworks: Build and Rescue

Stormworks: Build and Rescue

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SAR Fargo Ne (TB and FB)
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File Size
Posted
Updated
9.044 MB
15 Jul, 2024 @ 9:21am
10 Jun @ 4:03am
40 Change Notes ( view )

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SAR Fargo Ne (TB and FB)

In 1 collection by Kontrastprofil
SAR Fargo Ne
7 items
Description
Preamble
This version of the SAR Fargo Ne includes SAR Tumble Be and SAR Fargo By. Standalone can be found:
SAR Fargo Ne (Standalone): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3478648613

Introduction
The Fargo Ne is a Search and Rescue ship with nuclear propulsion and a sleek and modern design. With highly automated systems she can be operated by a single person and is capable of reaching a topspeed of more than 90 knots in clear conditions.
With 3 different drive modes, active stabilization, assist systems and more the Fargo Ne will try to adjust to even extreme conditions.

Performance warning
This ship is complex. Even with a strong setup performance can be disappointing. Lots of monitors, lots of physic shapes, lots of physic bodies, lots of code and lua.
  • lower your physics in settings
  • reboot the game
  • start a fresh instance of your game without clutter in the world
  • Creative Island seems best suited, relativly small island with a large dock
Expect low framerates, especially in port or near landmass. Complexity comes at a cost, sorry about that.

Specs
Hull
Overall
Length
55.50m
55.75m
Width
10.75m
12.25m
Height
12.50m
16.00m
Depth
1.50m

Generator
30 kW
Topspeed
> 90 kn
Mass
102,000
Cost
> 1.2 M

Features
  • 5 personal quarters with fresh water showers ;)
  • recreation room
  • cantine wtih kitchen
  • salon for 4 passengers
  • hospital for 8 patients
  • equipment room
  • armory
  • 3 water cannons
  • gangway / gantry
  • radar and sonar
  • 4 active stabilization systems
  • bilge pumps - 4 compartments
  • fire supression with auto reset
  • radiation detection
  • autopilot with waypoints, hold course, assist and collision avoidance, adapting to environment
  • international rule navigation lights
  • crane - with auto return
  • new iso format
  • fuel tank - for refueling prehistoric ships
  • communication
  • video transmission by subvehicles
  • dinghy - electric, charged by nuclear core while docked
  • helicopter - electric, charged by nuclear core while docked
  • A/C for bridge

Credits
DVD Logo Screensaver by Boo-urns
DVD Screensaver by unkl
Automatic Industrial Emergency Generator by white Noise
Artifical Horizon With Vert Speed by markers622
DIGITAL KEYPAD CONTROLLER by Moo
1x1 Monitor Double Bar Gauge by TheRealXebec
Radial gauge (ring) v2 by Firyst
Absolute wind by Vladigor
Zizo Transponder Locator by Zizo
Zizo's Radar & Sonar Map (Updated) by Zizo
Distance Calculator Beacon Locator by Being_Bright
Painting Sunset_Beach by PyroNicampt
Echo Sounder for 1x1 monitor LUA by jalopeelo
Compass Band with target indicator by sengir_vampire
*LUA* navigation map (touchcontrol) by Tajin
Weather Widget by » p i x x e l «
Interactive Touchscreen Map v2.2 by Geekness

Special thanks to the following shipbuilders, where I took a lot of inspiration, ideas and some systems ;) check them out!
KN Fusion by Coїn
ADV - Cape Cairns (Border Force) by Scraggs101
Research Vessel Kasugano Sora by Dalva and SandyKay49
LSRA1 Langoustine - Small boat by VariosSeñuelos
CYNTEK SPECTRE SC by carn1vore

Another round of thanks to Mephistopheles and friends, who helped immensly by providing feedback and tests. Thank you guys, have fun!

Final Words
This ship is quite performance heavy so consider lowering the physics
If you find any issues, errors, or anything off: please let me know!
Code Engine Room: 171717
Code Armory: 171771

Have fun!
Popular Discussions View All (1)
5
1 Jun @ 10:13am
Questions / Bugs / Help
Kontrastprofil
43 Comments
Glonk 25 Jun @ 6:18pm 
very coool zawg
Kontrastprofil  [author] 17 Jun @ 1:19am 
@ Niktwaznyy Thank you for the feedback. Let us investigate, I can't reproduce...

@ Coolboy Well, it means there is currently no barge connected. It is something I am working on, but not quite happy with it. But can be used to tow a barge with a small connector.
Niktwaznyy 16 Jun @ 9:28pm 
This is an amazing ship that I can finally use for solo playthroughs when my friends aren't on. Its build in helicopter and RHIB are great for a range of operations making it suitable for basically everything except for underwater operations.

I did, however, find a small issue with LG and RG where they either refuse to heat/turn on, short-circuiting the entire system every few seconds. While it can be fixed by switching infinite electric on (And off if you don't want it)), it sure is annoying. Its not something thats guaranteed and I realised it only really happens one or two times per five spawns.

Overall 9/10 :spiffo:
Coolboy 15 Jun @ 12:02pm 
What does it mean there is no barge connected?
Kontrastprofil  [author] 10 Jun @ 3:16am 
@ jakobus at the back of the bridge at the localization station the left most monitor is the transponder station. push the T and you should be good to go.
jakobus 8 Jun @ 10:47am 
How do you turn on the transponder locator?
RustyBoi 3 Jun @ 9:08am 
never-mind found it in a comment
RustyBoi 3 Jun @ 9:07am 
I might be blind or stupid, but i cant work out how to get any screens on in the bridge?
rock 20 May @ 2:43pm 
You think you could make a "New" one that ant crashing pcs?
Kontrastprofil  [author] 20 May @ 3:47am 
@ GODZILLA2.0 Well, it depends. If you mean the monitors on the bridge, there is an active monitor displaying MAIN. Push it. If you mean the lights, then after pushing MAIN, there is a light conroller under the ship status display.

@ ricoey810 I see, but there are three reasons against it: 1. I would have to rework and rewrite every involved microcontroller. 2. It wouldn't be possible to match a precise speed, e.g. when transfering casualties to a hospital ship while moving. 3. I don't want to hold down the button while driving.