Stormworks: Build and Rescue

Stormworks: Build and Rescue

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SAR Fargo Ne (Standalone)
   
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File Size
Posted
Updated
8.590 MB
9 May @ 10:56am
10 Jun @ 4:03am
6 Change Notes ( view )

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SAR Fargo Ne (Standalone)

In 1 collection by Kontrastprofil
SAR Fargo Ne
7 items
Description
Preamble
This is the standalone version of the SAR Fargo Ne without any subvehicles.
The version including Tumble Be and Fargo By: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3289973626

Subvehicles can be found:
SAR Fargo By: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3478648081
SAR Tumble Be: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3478651984
SAR GroundFire: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3478647197
SAR GroundPassenger: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3478646777

There is also a design idea which is compatible but not transportable by SAR Fargo Ne:
SAR GroundCrawler: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3478650835

Introduction
The Fargo Ne is a Search and Rescue ship with nuclear propulsion and a sleek and modern design. With highly automated systems she can be operated by a single person and is capable of reaching a topspeed of more than 90 knots in clear conditions.
With 3 different drive modes, active stabilization, assist systems and more the Fargo Ne will try to adjust to even extreme conditions.

Performance warning
This ship is complex. Even with a strong setup performance can be disappointing. Lots of monitors, lots of physic shapes, lots of physic bodies, lots of code and lua.
  • lower your physics in settings
  • reboot the game
  • start a fresh instance of your game without clutter in the world
  • Creative Island seems best suited, relativly small island with a large dock
Expect low framerates, especially in port or near landmass. Complexity comes at a cost, sorry about that.

Specs
Hull
Overall
Length
55.50m
55.75m
Width
10.75m
12.25m
Height
12.50m
16.00m
Depth
1.50m

Generator
30 kW
Topspeed
> 90 kn
Mass
102,000
Cost
> 1.2 M

Features
  • 5 personal quarters with fresh water showers ;)
  • recreation room
  • cantine wtih kitchen
  • salon for 4 passengers
  • hospital for 8 patients
  • equipment room
  • armory
  • 3 water cannons
  • gangway / gantry
  • radar and sonar
  • 4 active stabilization systems
  • bilge pumps - 4 compartments
  • fire supression with auto reset
  • radiation detection
  • autopilot with waypoints, hold course, assist and collision avoidance, adapting to environment
  • international rule navigation lights
  • crane - with auto return
  • new iso format
  • fuel tank - for refueling prehistoric ships
  • communication
  • video transmission by subvehicles
  • prepared for SAR Tumble Be - electric, charged by nuclear core while docked
  • prepared for SAR Fargo By - electric, charged by nuclear core while docked
  • prepared for SAR GroundFire and GroundPassenger - electric, charged by nuclear core while docked

Credits
DVD Logo Screensaver by Boo-urns
DVD Screensaver by unkl
Automatic Industrial Emergency Generator by white Noise
Artifical Horizon With Vert Speed by markers622
DIGITAL KEYPAD CONTROLLER by Moo
1x1 Monitor Double Bar Gauge by TheRealXebec
Radial gauge (ring) v2 by Firyst
Absolute wind by Vladigor
Zizo Transponder Locator by Zizo
Zizo's Radar & Sonar Map (Updated) by Zizo
Distance Calculator Beacon Locator by Being_Bright
Painting Sunset_Beach by PyroNicampt
Echo Sounder for 1x1 monitor LUA by jalopeelo
Compass Band with target indicator by sengir_vampire
*LUA* navigation map (touchcontrol) by Tajin
Weather Widget by » p i x x e l «
Interactive Touchscreen Map v2.2 by Geekness

Special thanks to the following shipbuilders, where I took a lot of inspiration, ideas and some systems ;) check them out!
KN Fusion by Coїn
ADV - Cape Cairns (Border Force) by Scraggs101
Research Vessel Kasugano Sora by Dalva and SandyKay49
LSRA1 Langoustine - Small boat by VariosSeñuelos
CYNTEK SPECTRE SC by carn1vore

Another round of thanks to Mephistopheles and friends, who helped immensly by providing feedback and tests. Thank you guys, have fun!

Final Words
This ship is quite performance heavy so consider lowering the physics
If you find any issues, errors, or anything off: please let me know!
Code Engine Room: 171717
Code Armory: 171771

Have fun!
10 Comments
sanlafjell 20 Jul @ 12:42pm 
UHHH bruh just saw it now.........
sanlafjell 20 Jul @ 12:42pm 
What is the code to the engine room or am i just stupid?
wickuck 28 Jun @ 12:10am 
how do you get everything out
wickuck 28 Jun @ 12:08am 
it's great
The_coder 15 May @ 1:41pm 
Thank you
Kontrastprofil  [author] 14 May @ 1:05pm 
@ mfynaardt21 that did happen, when the megalodon hit the ship and destroyed the microcontrollers for the doors. I moved them to a more protected space, so it should be better now. And don't forget to re-activate the main circuit breakers after taking a hit.
The_coder 13 May @ 2:14pm 
When the meglidon hit's the ship most of the door break so you cant open them or they are loose
skipperbc 13 May @ 2:13pm 
Thank you so much
Kontrastprofil  [author] 13 May @ 5:00am 
nope skipperbc, there are only stupid answers. There is one monitor already active on the bridge. push it! see last picture for help. Have fun!
skipperbc 13 May @ 4:29am 
I am about to sound really stupid but i cant turn the montiors on for the bridge