Portal 2

Portal 2

Not enough ratings
Curtain Call
   
Award
Favorite
Favorited
Unfavorite

Subscribe to download
Curtain Call

In 1 collection by 小狗不许叫!
Calimero's best maps
45 items
Description
An entry to “彼岸双生” mapping competition held by Shiyun.
This work is the full version.

As the cover shows, the scene behind the glass grating is like a performance stage. The players are both the audience and the performers, they need to activate the exit button and reach the exit...to make a perfect curtain call...

Main elements: Light bridge, tractor beam

Note:
1. Cube throwing, defeating portal magnets, quick executions, tight timing, sneaky angles, speedrunning skills and glitches are not intended.
2. Some special moves are needed, remember to use save.

Difficulty estimated: 4.5/10——for experienced players!

Background music: Track 29 by Mikeastro

Hint: The cube will move with a funnel only when its position can be adjusted to the center of beam.
提示: 只有方块的位置能被修正到光圈中心时,它才会随着光圈一起运动

Fixes/Adjustments:
1. Modified the cube dropper glitch.
2. Adjusted the distance to piston.
3. Involved an intro room.
4. Added two strips to block the bridge.

Any feedback is appreciated.
13 Comments
bullfrog 2 Jul @ 10:58am 
OK, thanks. I've played quite a few maps and memory's not what it used to be, so I must be thinking of something different, or just totally wrong. Anyway, this looks good and I'll try and get further in the morning :)
小狗不许叫!  [author] 2 Jul @ 6:26am 
@bullfrog The original idea comes from here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2996234209
It is an earlier map of mine too, and this curtain call expanded the inspirations in two dimensions.
bullfrog 2 Jul @ 5:47am 
I've only just started playing this, but after a bit, the puzzle definitely rings a bell - is it a remake of one of your earlier maps, or did it take inspiration form another map, or is it just me?
小狗不许叫!  [author] 29 Jun @ 11:34am 
@ĐⱤ₳Ⱡ₳₥i₳₦ I'm glad you like these ideas! :steamhappy: Some of the steps are a bit “loose”, but they do not affect the overall process
ĐⱤ₳Ⱡ₳₥i₳₦ 29 Jun @ 11:16am 
Great puzzle, so many fun ideas:steamthumbsup: Edited blind playthrough https://youtu.be/peNib5k-N9o
BehindPortal 2 Jan @ 5:28am 
good one, but for last piston move is bit tight. should add little more time.
可砸 23 Sep, 2024 @ 10:43am 
另外,我在B站回应你的分析,是我认为你没有给出足够严谨的解释,当然我现在知道你没说到最关键的地方。不过如果你转而分析我的回应的话,会让我有一种感觉。你挖了一个坑,邀请我来鉴赏一下,正当我下去仔细端详的时候,你突然一铲土........当然只是说笑。
可砸 23 Sep, 2024 @ 10:43am 
在我看来,无论你是用物理学来包装,还是什么神学、玄学,能自圆其说就好了,或多或少加一些力学修饰的理论,能让这个机制看起来更博眼球,而且我猜测你在主谜题的设置,是想更加突出这种【位置偏差】,以致于最大化的【视觉冲击】,来表达这个机制的【高光时刻】。当然只是猜测,我觉得很好,也值得提倡。我过去就是因为太机械的解谜,忽略谜题里不少细节的东西,单纯的完成谜题,其实意义不大,如果是我能get到你想要在这个谜题表达的东西,会让我更有动力的思考后续的逻辑关系。不过所有一切的前提还是建立在低门槛的目标上,毕竟你是想让更多人关注游戏里的沧海遗珠,而不是挑战人们的不同认知。ps低门槛不代表简单。
可砸 23 Sep, 2024 @ 10:42am 
我是可以接受你物理学的设定,并且你能解释通,我认为是很酷的。我觉得还是游戏的【那些东西】,对于我来说,我会归为G,但其实是不是G也不太重要了,都是游戏的一部分,游戏允许它存在,你就有理由利用它来制作谜题,这就够了,而且并不影响我长远的解谜,其中的东西我们在B站讨论很多了,就不搬过来了。
可砸 23 Sep, 2024 @ 10:42am 
因为你的机制建立的背景,其实更多在于你的字面内容,而不是那种显而易见的东西。主要你是从某个角度来阐释这种【位置偏差】,我可以用你的理论来代入思考,竖直桥和水平桥都能在有偏差的情况下,实现方块的相对静止。这样我是能对上的,而我在B站和你讨论的原因,是因为我看shiyun在教程室里打的竖直桥是没有【位置偏差】,当然你说你测试过,那我觉得没毛病,因为这样前后一致也方便我的理解。我在和你交流的时候也多次提到前后不一致,我看到的是两种东西,主要是我希望有更严谨的答案,特别是你在制作教程室时,如果能够出现【更明显的】【位置偏差】,我会更容易接受,但shiyun的视频我也确实没发现。没准你直接把教程室换成水平桥的设计,会更直接。